CHESSA, MANUELA
 Distribuzione geografica
Continente #
EU - Europa 9.695
Totale 9.695
Nazione #
IT - Italia 9.695
Totale 9.695
Città #
Genova 7.378
Genoa 1.222
Rapallo 1.059
Bordighera 34
Vado Ligure 2
Totale 9.695
Nome #
An integrated artificial vision framework for assisting visually impaired users 158
A dataset of stereoscopic images and ground-truth disparity mimicking human fixations in peripersonal space 151
A fast joint bioinspired algorithm for optic flow and two-dimensional disparity estimation 149
Virtual Reality to Simulate Visual Tasks for Robotic Systems 142
The (in)effectiveness of simulated blur for depth perception in naturalistic images 142
A Neural Model for Coordinated Control of Horizontal and Vertical Alignment of the Eyes in Three-Dimensional Space 137
A cortical model for binocular vergence control without explicit calculation of disparity 136
Natural perception in dynamic stereoscopic augmented reality environments 131
A systematic analysis of a V1–MT neural model for motion estimation 131
Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies 129
The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality 129
A neuromorphic control module for real-time vergence eye movements on the iCub robot head. 129
Bio-Inspired Active Vision Paradigms in Surveillance Applications 128
A stereoscopic augmented reality system for the veridical perception of the 3D scene layout 126
Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment 126
Assessment of the visuo-motor coordination in the peripersonal space through augmented reality environments 125
Human-computer interaction approaches for the assessment and the practice of the cognitive capabilities of elderly people 124
A Quantitative Comparison of Speed and Reliability for Log-Polar Mapping Techniques 122
An affordable stereoscopic 3D augmented reality system for life-like interaction 122
Human-Centric Machine Vision 121
A virtual reality simulator for active stereo vision systems 118
A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot 118
Machine Vision - Applications and Systems 117
Simulated disparity and peripheral blur interact during binocular fusion 117
An Integrated Virtual Environment for Visual-based Reaching 116
Graphics processing unit-accelerated techniques for bio-inspired computation in the primary visual cortex 115
An oculus rift based exergame to improve awareness in disabled people 114
Adjustable linear models for optic flow based obstacle avoidance 112
Embedding Fixation Constraints into Binocular Energy-based Models of Depth Perception 109
How a Population-based Representation of Binocular Visual Signal Can Intrinsically Mediate Autonomous Learning of Vergence Control 108
A space-variant model for motion interpretation across the visual field 108
An integrated neuromimetic architecture for direct motion interpretation in the log-polar domain 106
A Computational Model for the Neural Representation and Estimation of the Binocular Vector Disparity from Convergent Stereo Image Pairs 106
An Active System for Visually-Guided Reaching in 3D across Binocular Fixations 105
The Perspective Geometry of the Eye: Toward Image-Based Eye-Tracking 104
Veridical Perception of 3D Objects in a Dynamic Stereoscopic Augmented Reality System 104
Adaptive read-out mechanisms of disparity population codes: reaching the theoretical disparity-size correlation limit with minimal binocular resources 103
Real-time simulation of large-scale neural architectures for visual features computation based on GPU 103
A virtual holographic display case for museum installations 102
null 100
Early Perception-Action Cycles in Binocular Vision: Visuomotor Paradigms and Cortical-like Architectures 99
A virtual reality tool for disparity statistics in the peripersonal space 97
Vergence control with a neuromorphic iCub 97
A visual computing approach for estimating the motility index in the frail elder 97
Motion interpretation using adjustable linear models 93
Read-out rules for short-latency disparity-vergence responses from populations of binocular energy units: the effect of vertical disparities 92
A neural model for binocular vergence control without explicit calculation of disparity 92
A Virtual Reality Tool for Benchmarking Active Stereo Vision Systems in the Peripersonal Space 92
null 92
Design strategies for direct multi-scale and multi-orientation feature extraction in the log-polar domain 92
Insert your own body in the oculus rift to improve proprioception 91
Local feature extraction in Log-Polar images 91
Empirical horopter explained by the statistics of disparity patterns in natural space 90
Population coding for a reward-modulated Hebbian learning of vergence control 90
Apparecchiatura per la visione olografica virtuale 90
Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments 90
A cortical model for vergence control: advantages of space-variant geometry of the cortical domain 89
Bio-inspired Active Vision for Obstacle Avoidance 89
Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status 88
VRead Viewer 88
AR ‘Sonny’ Levi 3D viewer: Augmented Reality app for Sonny Levi’s exhibition at Salone Nautico 87
Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch 87
Adaptive Motion Pooling and Diffusion for Optical Flow Computation 87
Recognition of Daily Activities by embedding hand-crafted features within a semantic analysis 87
Investigating Natural Interaction in Augmented Reality Environments using Motion Qualities 86
Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers 86
Designing Assistive Tools for the Market 85
A geometric model of spatial distortions in virtual and augmented environments 85
A Joint Bioinspired Architecture for Fast Optic Flow and Two-dimensional Disparity Estimation 84
Perception and Action in Peripersonal Space: A Comparison between Video and Optical See-Through Augmented Reality Devices 84
Reading binocular energy population codes for short-latency disparity-vergence eye movements 81
A recursive approach to the design of adjustable linear models for complex motion analysis 80
Advances in Human-Computer Interactions: Methods, Algorithms, and Applications 79
How embedding prior constraints improves coding and decoding strategies in a neural distributed architecture for depth perception 78
FFV1MT: A V1-MT feedforward architecture for optical flow estimation 77
A Biologically-Inspired Model to Predict Perceived Visual Speed as a Function of the Stimulated Portion of the Visual Field 77
Rappresentazione stereoscopica tridimensionale perfezionata di oggetti virtuali per un osservatore in movimento 72
Decoding MT motion response for optical flow estimation: An experimental evaluation 72
Studying natural human-computer interaction in immersive virtual reality: A comparison between actions in the peripersonal and in the near-action space 72
Comparing real walking in immersive virtual reality and in physical world using gait analysis 69
Improved three-dimensional stereoscopic rendering of virtual objects for a moving observer 65
Binocular Vision Statistics in the Peripersonal Space: The Active Observer Perspective 64
Stereoscopic fusion with gaze-contingent blur 64
Statistical disparity patterns experienced by an active observer in the peripersonal space 64
Evaluation of a virtual reality system for ship handling simulations 64
Grasping objects in immersive Virtual Reality 62
Enhanced Log-Polar implementation of Blind-Spot model 59
Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness 59
Cortical architectures for early joint coding of 3D dynamic visual parameters: complex feature mapping and distributed representations. 53
A study on the role of feedback and interface modalities for natural interaction in virtual reality environments 51
Context-Sensitive Recurrent Filters for Visual Motion Analysis 50
Systematic Phase-based interpretation of early vision processing 50
Can Neuromorphic Computer Vision Inform Vision Science? Disparity Estimation as a Case Study 50
A Virtual Reality Game Design for Collaborative Team-Building: A Proof of Concept 48
A Computational Model for the Binocular Vector Disparity Estimation 47
A Mixed Reality system for the simulation of emergency and first-aid scenarios 47
Engineering Reliable Interactions in the Reality-Artificiality Continuum 44
Visual computing methods for assessing the well-being of older people 42
Sharing is caring: A multidisciplinary first aid program 42
Slow Rogaining: An Innovative Teamwork Model for Computer Science Education 41
Totale 9.363
Categoria #
all - tutte 29.910
article - articoli 7.276
book - libri 0
conference - conferenze 17.152
curatela - curatele 741
other - altro 1.130
patent - brevetti 556
selected - selezionate 0
volume - volumi 3.055
Totale 59.820


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20202.717 141 77 133 168 218 257 454 173 235 424 341 96
2020/2021790 60 86 43 71 57 65 27 68 71 145 53 44
2021/20221.430 67 76 67 114 58 122 67 297 85 128 41 308
2022/20231.297 123 87 16 121 189 199 35 87 224 12 189 15
2023/2024971 49 104 35 103 61 207 78 48 41 20 96 129
2024/202584 84 0 0 0 0 0 0 0 0 0 0 0
Totale 9.913