CHESSA, MANUELA
 Distribuzione geografica
Continente #
EU - Europa 9.386
Totale 9.386
Nazione #
IT - Italia 9.386
Totale 9.386
Città #
Genova 7.378
Rapallo 1.059
Genoa 915
Bordighera 34
Totale 9.386
Nome #
An integrated artificial vision framework for assisting visually impaired users 156
A dataset of stereoscopic images and ground-truth disparity mimicking human fixations in peripersonal space 147
A fast joint bioinspired algorithm for optic flow and two-dimensional disparity estimation 144
Virtual Reality to Simulate Visual Tasks for Robotic Systems 141
The (in)effectiveness of simulated blur for depth perception in naturalistic images 141
A Neural Model for Coordinated Control of Horizontal and Vertical Alignment of the Eyes in Three-Dimensional Space 130
A cortical model for binocular vergence control without explicit calculation of disparity 129
A systematic analysis of a V1–MT neural model for motion estimation 129
Natural perception in dynamic stereoscopic augmented reality environments 128
The Perceptual Quality of the Oculus Rift for Immersive Virtual Reality 128
Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies 126
Bio-Inspired Active Vision Paradigms in Surveillance Applications 126
A neuromorphic control module for real-time vergence eye movements on the iCub robot head. 125
Human-computer interaction approaches for the assessment and the practice of the cognitive capabilities of elderly people 124
Assessment of the visuo-motor coordination in the peripersonal space through augmented reality environments 122
An affordable stereoscopic 3D augmented reality system for life-like interaction 122
A stereoscopic augmented reality system for the veridical perception of the 3D scene layout 121
Human-Centric Machine Vision 121
Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment 121
A Quantitative Comparison of Speed and Reliability for Log-Polar Mapping Techniques 118
A virtual reality simulator for active stereo vision systems 117
An Integrated Virtual Environment for Visual-based Reaching 116
Simulated disparity and peripheral blur interact during binocular fusion 116
Machine Vision - Applications and Systems 115
An oculus rift based exergame to improve awareness in disabled people 112
A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot 112
Graphics processing unit-accelerated techniques for bio-inspired computation in the primary visual cortex 112
Adjustable linear models for optic flow based obstacle avoidance 110
How a Population-based Representation of Binocular Visual Signal Can Intrinsically Mediate Autonomous Learning of Vergence Control 108
Embedding Fixation Constraints into Binocular Energy-based Models of Depth Perception 107
A space-variant model for motion interpretation across the visual field 104
The Perspective Geometry of the Eye: Toward Image-Based Eye-Tracking 103
An Active System for Visually-Guided Reaching in 3D across Binocular Fixations 103
Veridical Perception of 3D Objects in a Dynamic Stereoscopic Augmented Reality System 103
An integrated neuromimetic architecture for direct motion interpretation in the log-polar domain 102
Real-time simulation of large-scale neural architectures for visual features computation based on GPU 101
A virtual holographic display case for museum installations 101
null 100
A Computational Model for the Neural Representation and Estimation of the Binocular Vector Disparity from Convergent Stereo Image Pairs 100
Adaptive read-out mechanisms of disparity population codes: reaching the theoretical disparity-size correlation limit with minimal binocular resources 99
Early Perception-Action Cycles in Binocular Vision: Visuomotor Paradigms and Cortical-like Architectures 97
Vergence control with a neuromorphic iCub 96
A virtual reality tool for disparity statistics in the peripersonal space 95
Motion interpretation using adjustable linear models 93
A visual computing approach for estimating the motility index in the frail elder 93
null 92
Read-out rules for short-latency disparity-vergence responses from populations of binocular energy units: the effect of vertical disparities 91
Local feature extraction in Log-Polar images 91
Population coding for a reward-modulated Hebbian learning of vergence control 90
Apparecchiatura per la visione olografica virtuale 90
Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments 90
A neural model for binocular vergence control without explicit calculation of disparity 88
A Virtual Reality Tool for Benchmarking Active Stereo Vision Systems in the Peripersonal Space 88
Insert your own body in the oculus rift to improve proprioception 88
Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status 88
Design strategies for direct multi-scale and multi-orientation feature extraction in the log-polar domain 88
Bio-inspired Active Vision for Obstacle Avoidance 88
Empirical horopter explained by the statistics of disparity patterns in natural space 87
Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch 87
Adaptive Motion Pooling and Diffusion for Optical Flow Computation 87
Investigating Natural Interaction in Augmented Reality Environments using Motion Qualities 86
Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers 86
Recognition of Daily Activities by embedding hand-crafted features within a semantic analysis 85
Perception and Action in Peripersonal Space: A Comparison between Video and Optical See-Through Augmented Reality Devices 84
VRead Viewer 83
A cortical model for vergence control: advantages of space-variant geometry of the cortical domain 81
AR ‘Sonny’ Levi 3D viewer: Augmented Reality app for Sonny Levi’s exhibition at Salone Nautico 81
A geometric model of spatial distortions in virtual and augmented environments 81
Designing Assistive Tools for the Market 80
Reading binocular energy population codes for short-latency disparity-vergence eye movements 79
A Joint Bioinspired Architecture for Fast Optic Flow and Two-dimensional Disparity Estimation 79
How embedding prior constraints improves coding and decoding strategies in a neural distributed architecture for depth perception 78
A recursive approach to the design of adjustable linear models for complex motion analysis 76
Advances in Human-Computer Interactions: Methods, Algorithms, and Applications 76
FFV1MT: A V1-MT feedforward architecture for optical flow estimation 73
A Biologically-Inspired Model to Predict Perceived Visual Speed as a Function of the Stimulated Portion of the Visual Field 73
Decoding MT motion response for optical flow estimation: An experimental evaluation 71
Studying natural human-computer interaction in immersive virtual reality: A comparison between actions in the peripersonal and in the near-action space 71
Rappresentazione stereoscopica tridimensionale perfezionata di oggetti virtuali per un osservatore in movimento 69
Comparing real walking in immersive virtual reality and in physical world using gait analysis 69
Statistical disparity patterns experienced by an active observer in the peripersonal space 64
Stereoscopic fusion with gaze-contingent blur 63
Evaluation of a virtual reality system for ship handling simulations 63
Improved three-dimensional stereoscopic rendering of virtual objects for a moving observer 62
Grasping objects in immersive Virtual Reality 62
Binocular Vision Statistics in the Peripersonal Space: The Active Observer Perspective 61
Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness 58
Enhanced Log-Polar implementation of Blind-Spot model 57
Cortical architectures for early joint coding of 3D dynamic visual parameters: complex feature mapping and distributed representations. 52
Can Neuromorphic Computer Vision Inform Vision Science? Disparity Estimation as a Case Study 50
Context-Sensitive Recurrent Filters for Visual Motion Analysis 49
Systematic Phase-based interpretation of early vision processing 49
A study on the role of feedback and interface modalities for natural interaction in virtual reality environments 48
A Virtual Reality Game Design for Collaborative Team-Building: A Proof of Concept 47
Engineering Reliable Interactions in the Reality-Artificiality Continuum 44
A Computational Model for the Binocular Vector Disparity Estimation 43
A Mixed Reality system for the simulation of emergency and first-aid scenarios 40
Slow Rogaining: An Innovative Teamwork Model for Computer Science Education 40
Visual computing methods for assessing the well-being of older people 38
Sharing is caring: A multidisciplinary first aid program 36
Totale 9.134
Categoria #
all - tutte 27.324
article - articoli 6.645
book - libri 0
conference - conferenze 15.693
curatela - curatele 701
other - altro 997
patent - brevetti 504
selected - selezionate 0
volume - volumi 2.784
Totale 54.648


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019588 0 0 0 0 0 0 0 0 0 117 256 215
2019/20202.717 141 77 133 168 218 257 454 173 235 424 341 96
2020/2021790 60 86 43 71 57 65 27 68 71 145 53 44
2021/20221.430 67 76 67 114 58 122 67 297 85 128 41 308
2022/20231.297 123 87 16 121 189 199 35 87 224 12 189 15
2023/2024747 49 104 37 104 61 207 78 48 41 18 0 0
Totale 9.605