In the last decade, there has been a rapidly growing development of low-cost and commercial interactive systems, both for professional (e.g. scientific visualization, surgery, rehabilitation), and consumer applications (e.g. 3D cinema and videogames). Moreover, there is a recent interest towards the development of simple and affordable systems for motor and cognitive rehabilitation applications to allow patients to perform psychomotor rehabilitation exercises without having to leave their homes [Attygalle et al. 2008].
Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies
MAIELLO, GUIDO;SILVESTRO, CLARA;CANESSA, ANDREA;CHESSA, MANUELA;GIBALDI, AGOSTINO;SABATINI, SILVIO PAOLO;SOLARI, FABIO
2011-01-01
Abstract
In the last decade, there has been a rapidly growing development of low-cost and commercial interactive systems, both for professional (e.g. scientific visualization, surgery, rehabilitation), and consumer applications (e.g. 3D cinema and videogames). Moreover, there is a recent interest towards the development of simple and affordable systems for motor and cognitive rehabilitation applications to allow patients to perform psychomotor rehabilitation exercises without having to leave their homes [Attygalle et al. 2008].File in questo prodotto:
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