SOLARI, FABIO
 Distribuzione geografica
Continente #
EU - Europa 12.865
Totale 12.865
Nazione #
IT - Italia 12.865
Totale 12.865
Città #
Genova 9.918
Genoa 1.344
Rapallo 1.303
Vado Ligure 261
Bordighera 39
Totale 12.865
Nome #
An integrated artificial vision framework for assisting visually impaired users 159
A fast joint bioinspired algorithm for optic flow and two-dimensional disparity estimation 153
A dataset of stereoscopic images and ground-truth disparity mimicking human fixations in peripersonal space 153
Virtual Reality to Simulate Visual Tasks for Robotic Systems 143
The (in)effectiveness of simulated blur for depth perception in naturalistic images 143
A Neural Model for Coordinated Control of Horizontal and Vertical Alignment of the Eyes in Three-Dimensional Space 141
A cortical model for binocular vergence control without explicit calculation of disparity 137
A phase-based stereo vision system-on-a-chip 134
A man-machine communication system based on the visual analysis of dynamic gestures 133
Natural perception in dynamic stereoscopic augmented reality environments 133
A systematic analysis of a V1–MT neural model for motion estimation 132
Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies 131
A Compact Harmonic Code for Early Vision based on Anisotropic Frequency Channels 131
A neuromorphic control module for real-time vergence eye movements on the iCub robot head. 131
Bio-Inspired Active Vision Paradigms in Surveillance Applications 130
How to organize analog VLSI operators to perform perceptual tasks in machine vision 129
Phase-based stereo vision system-on-a-chip 128
A stereoscopic augmented reality system for the veridical perception of the 3D scene layout 127
Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment 127
Assessment of the visuo-motor coordination in the peripersonal space through augmented reality environments 126
Human-computer interaction approaches for the assessment and the practice of the cognitive capabilities of elderly people 126
Human-Centric Machine Vision 123
A Quantitative Comparison of Speed and Reliability for Log-Polar Mapping Techniques 123
An affordable stereoscopic 3D augmented reality system for life-like interaction 123
A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot 120
Fast technique for phase-based disparity estimation with no explicit calculation of phase 119
A virtual reality simulator for active stereo vision systems 119
Machine Vision - Applications and Systems 119
Simulated disparity and peripheral blur interact during binocular fusion 118
An Integrated Virtual Environment for Visual-based Reaching 117
A Continuum-field Model of Visual Cortex Stimulus-driven Behaviour: Emergent Oscillations and Coherence Fields 117
Autonomous learning of disparity-vergence behaviour through distributed coding and population reward: Basic mechanisms and real-world conditioning on a robot stereo head 116
An oculus rift based exergame to improve awareness in disabled people 115
A cortical architecture for the binocular perception of motion-in-depth 114
Emergence of Motion-in-depth Selectivity in the Visual Cortex through Linear Combination of Binocular Energy Complex Cells with Different Ocular Dominance 114
Adjustable linear models for optic flow based obstacle avoidance 113
Embedding Fixation Constraints into Binocular Energy-based Models of Depth Perception 110
Emergence of Oscillations and Spatio-temporal Coherence States in a Continuum-model of Excitatory and Inhibitory Neurons 110
How a Population-based Representation of Binocular Visual Signal Can Intrinsically Mediate Autonomous Learning of Vergence Control 109
A Computational Model for the Neural Representation and Estimation of the Binocular Vector Disparity from Convergent Stereo Image Pairs 109
A space-variant model for motion interpretation across the visual field 109
An integrated neuromimetic architecture for direct motion interpretation in the log-polar domain 107
An Active System for Visually-Guided Reaching in 3D across Binocular Fixations 106
Adaptive read-out mechanisms of disparity population codes: reaching the theoretical disparity-size correlation limit with minimal binocular resources 105
The Perspective Geometry of the Eye: Toward Image-Based Eye-Tracking 105
Veridical Perception of 3D Objects in a Dynamic Stereoscopic Augmented Reality System 105
Real-time simulation of large-scale neural architectures for visual features computation based on GPU 104
A virtual holographic display case for museum installations 103
Early Perception-Action Cycles in Binocular Vision: Visuomotor Paradigms and Cortical-like Architectures 101
null 100
Recovering 3-D Egomotion Parameters from Optic Flow: from Structural Principles to Analog Architectures 100
An Architectural Model of the Non-linear Subunits of Complex Cells of Visual Cortex Based on Gated Intracortical Interactions 99
A virtual reality tool for disparity statistics in the peripersonal space 98
An Early Cognitive Approach to Visual Motion Analysis 98
Vergence control with a neuromorphic iCub 98
A neural model for binocular vergence control without explicit calculation of disparity 96
Emergence of Motion-in-depth Selectivity in the Visual Cortex through Linear Combination of Binocular Energy Complex Cells with Different Ocular Dominance 96
A Physicalist Approach to First-order Analysis of Optic Flow Fields in Extrastriate Cortical Areas 96
Emergence of oscillations and spatio-temporal coherence states in a continuum-model of excitatory and inhibitory neurons 96
A Virtual Reality Tool for Benchmarking Active Stereo Vision Systems in the Peripersonal Space 95
Motion interpretation using adjustable linear models 95
Design strategies for direct multi-scale and multi-orientation feature extraction in the log-polar domain 94
Read-out rules for short-latency disparity-vergence responses from populations of binocular energy units: the effect of vertical disparities 93
A geometric model of spatial distortions in virtual and augmented environments 93
Lattice Models for Context-driven Regularization in Motion Perception 92
null 92
Insert your own body in the oculus rift to improve proprioception 92
Apparecchiatura per la visione olografica virtuale 92
Local feature extraction in Log-Polar images 92
Empirical horopter explained by the statistics of disparity patterns in natural space 91
Population coding for a reward-modulated Hebbian learning of vergence control 91
Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments 91
A cortical model for vergence control: advantages of space-variant geometry of the cortical domain 90
AR ‘Sonny’ Levi 3D viewer: Augmented Reality app for Sonny Levi’s exhibition at Salone Nautico 90
VRead Viewer 90
Bio-inspired Active Vision for Obstacle Avoidance 90
Centric-minded Templates for Self-motion Perception 89
Adaptive Motion Pooling and Diffusion for Optical Flow Computation 89
Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status 89
Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch 88
Recognition of Daily Activities by embedding hand-crafted features within a semantic analysis 88
A Joint Bioinspired Architecture for Fast Optic Flow and Two-dimensional Disparity Estimation 87
Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers 87
Designing Assistive Tools for the Market 87
Perception and Action in Peripersonal Space: A Comparison between Video and Optical See-Through Augmented Reality Devices 86
Compact and Accurate Early Vision Processing in the Harmonic Space 85
Spatiotemporal Neuromorphic Operators for the Detection of Motion-in-depth 85
Fast space-variant image analysis through steerable Gabor-like filters 83
Reading binocular energy population codes for short-latency disparity-vergence eye movements 82
A recursive approach to the design of adjustable linear models for complex motion analysis 81
Advances in Human-Computer Interactions: Methods, Algorithms, and Applications 81
How embedding prior constraints improves coding and decoding strategies in a neural distributed architecture for depth perception 79
FFV1MT: A V1-MT feedforward architecture for optical flow estimation 79
A Biologically-Inspired Model to Predict Perceived Visual Speed as a Function of the Stimulated Portion of the Visual Field 79
An architectural model for velocity-tuned spatio-temporal cortical filters. 78
A Dynamic Gesture Recognition System Based on the Visual Analysis of the Movements of the Hand. 77
Physicalist computational structures for motion perception in mammal visual cortex 77
Rappresentazione stereoscopica tridimensionale perfezionata di oggetti virtuali per un osservatore in movimento 74
A Neuromorphic Approach for Egomotion Vision Sensing. 74
Decoding MT motion response for optical flow estimation: An experimental evaluation 74
Totale 10.518
Categoria #
all - tutte 39.072
article - articoli 9.684
book - libri 0
conference - conferenze 23.833
curatela - curatele 796
other - altro 1.242
patent - brevetti 619
selected - selezionate 0
volume - volumi 2.898
Totale 78.144


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20203.355 0 0 190 203 304 336 600 210 311 602 463 136
2020/2021921 72 96 66 78 50 83 29 78 96 145 70 58
2021/20221.788 69 117 110 142 65 135 94 400 99 167 54 336
2022/20231.588 156 107 17 176 236 263 26 104 286 12 191 14
2023/20241.034 50 112 32 111 56 223 68 51 49 18 115 149
2024/2025355 118 212 25 0 0 0 0 0 0 0 0 0
Totale 13.080