SOLARI, FABIO
 Distribuzione geografica
Continente #
EU - Europa 13.457
Totale 13.457
Nazione #
IT - Italia 13.457
Totale 13.457
Città #
Genova 9.918
Genoa 1.344
Rapallo 1.303
Vado Ligure 853
Bordighera 39
Totale 13.457
Nome #
An integrated artificial vision framework for assisting visually impaired users 165
A dataset of stereoscopic images and ground-truth disparity mimicking human fixations in peripersonal space 159
A fast joint bioinspired algorithm for optic flow and two-dimensional disparity estimation 155
Virtual Reality to Simulate Visual Tasks for Robotic Systems 148
The (in)effectiveness of simulated blur for depth perception in naturalistic images 144
A Neural Model for Coordinated Control of Horizontal and Vertical Alignment of the Eyes in Three-Dimensional Space 143
A cortical model for binocular vergence control without explicit calculation of disparity 141
A phase-based stereo vision system-on-a-chip 137
A stereoscopic augmented reality system for the veridical perception of the 3D scene layout 137
Natural perception in dynamic stereoscopic augmented reality environments 137
A man-machine communication system based on the visual analysis of dynamic gestures 136
A Compact Harmonic Code for Early Vision based on Anisotropic Frequency Channels 136
A systematic analysis of a V1–MT neural model for motion estimation 136
Bio-Inspired Active Vision Paradigms in Surveillance Applications 135
A neuromorphic control module for real-time vergence eye movements on the iCub robot head. 135
Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies 134
Phase-based stereo vision system-on-a-chip 133
How to organize analog VLSI operators to perform perceptual tasks in machine vision 132
Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment 131
Human-computer interaction approaches for the assessment and the practice of the cognitive capabilities of elderly people 130
A Quantitative Comparison of Speed and Reliability for Log-Polar Mapping Techniques 129
Assessment of the visuo-motor coordination in the peripersonal space through augmented reality environments 127
An affordable stereoscopic 3D augmented reality system for life-like interaction 126
A cortical architecture for the binocular perception of motion-in-depth 125
Human-Centric Machine Vision 125
A virtual reality simulator for active stereo vision systems 123
A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot 123
Machine Vision - Applications and Systems 122
Fast technique for phase-based disparity estimation with no explicit calculation of phase 121
Simulated disparity and peripheral blur interact during binocular fusion 121
A Continuum-field Model of Visual Cortex Stimulus-driven Behaviour: Emergent Oscillations and Coherence Fields 121
An Integrated Virtual Environment for Visual-based Reaching 120
An oculus rift based exergame to improve awareness in disabled people 119
Autonomous learning of disparity-vergence behaviour through distributed coding and population reward: Basic mechanisms and real-world conditioning on a robot stereo head 117
Emergence of Motion-in-depth Selectivity in the Visual Cortex through Linear Combination of Binocular Energy Complex Cells with Different Ocular Dominance 116
Adjustable linear models for optic flow based obstacle avoidance 115
Emergence of Oscillations and Spatio-temporal Coherence States in a Continuum-model of Excitatory and Inhibitory Neurons 112
A Computational Model for the Neural Representation and Estimation of the Binocular Vector Disparity from Convergent Stereo Image Pairs 112
Embedding Fixation Constraints into Binocular Energy-based Models of Depth Perception 111
Adaptive read-out mechanisms of disparity population codes: reaching the theoretical disparity-size correlation limit with minimal binocular resources 111
How a Population-based Representation of Binocular Visual Signal Can Intrinsically Mediate Autonomous Learning of Vergence Control 111
An Active System for Visually-Guided Reaching in 3D across Binocular Fixations 111
A space-variant model for motion interpretation across the visual field 110
Veridical Perception of 3D Objects in a Dynamic Stereoscopic Augmented Reality System 110
An integrated neuromimetic architecture for direct motion interpretation in the log-polar domain 108
The Perspective Geometry of the Eye: Toward Image-Based Eye-Tracking 107
A virtual holographic display case for museum installations 107
Real-time simulation of large-scale neural architectures for visual features computation based on GPU 106
Early Perception-Action Cycles in Binocular Vision: Visuomotor Paradigms and Cortical-like Architectures 106
Recovering 3-D Egomotion Parameters from Optic Flow: from Structural Principles to Analog Architectures 104
An Architectural Model of the Non-linear Subunits of Complex Cells of Visual Cortex Based on Gated Intracortical Interactions 103
Vergence control with a neuromorphic iCub 103
A virtual reality tool for disparity statistics in the peripersonal space 100
null 100
AR ‘Sonny’ Levi 3D viewer: Augmented Reality app for Sonny Levi’s exhibition at Salone Nautico 100
Emergence of oscillations and spatio-temporal coherence states in a continuum-model of excitatory and inhibitory neurons 100
Emergence of Motion-in-depth Selectivity in the Visual Cortex through Linear Combination of Binocular Energy Complex Cells with Different Ocular Dominance 99
An Early Cognitive Approach to Visual Motion Analysis 99
A Physicalist Approach to First-order Analysis of Optic Flow Fields in Extrastriate Cortical Areas 99
A neural model for binocular vergence control without explicit calculation of disparity 98
A Virtual Reality Tool for Benchmarking Active Stereo Vision Systems in the Peripersonal Space 98
Motion interpretation using adjustable linear models 98
VRead Viewer 98
Design strategies for direct multi-scale and multi-orientation feature extraction in the log-polar domain 98
A Biologically-Inspired Model to Predict Perceived Visual Speed as a Function of the Stimulated Portion of the Visual Field 98
Lattice Models for Context-driven Regularization in Motion Perception 97
A geometric model of spatial distortions in virtual and augmented environments 97
Read-out rules for short-latency disparity-vergence responses from populations of binocular energy units: the effect of vertical disparities 96
Insert your own body in the oculus rift to improve proprioception 95
Apparecchiatura per la visione olografica virtuale 95
A cortical model for vergence control: advantages of space-variant geometry of the cortical domain 94
Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments 94
Local feature extraction in Log-Polar images 94
A recursive approach to the design of adjustable linear models for complex motion analysis 93
Empirical horopter explained by the statistics of disparity patterns in natural space 93
Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status 93
Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers 93
Population coding for a reward-modulated Hebbian learning of vergence control 92
null 92
Adaptive Motion Pooling and Diffusion for Optical Flow Computation 92
Bio-inspired Active Vision for Obstacle Avoidance 92
A Joint Bioinspired Architecture for Fast Optic Flow and Two-dimensional Disparity Estimation 91
FFV1MT: A V1-MT feedforward architecture for optical flow estimation 91
Designing Assistive Tools for the Market 91
Recognition of Daily Activities by embedding hand-crafted features within a semantic analysis 91
Centric-minded Templates for Self-motion Perception 90
Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch 90
Compact and Accurate Early Vision Processing in the Harmonic Space 89
Perception and Action in Peripersonal Space: A Comparison between Video and Optical See-Through Augmented Reality Devices 88
Spatiotemporal Neuromorphic Operators for the Detection of Motion-in-depth 87
Fast space-variant image analysis through steerable Gabor-like filters 85
Reading binocular energy population codes for short-latency disparity-vergence eye movements 84
Advances in Human-Computer Interactions: Methods, Algorithms, and Applications 82
How embedding prior constraints improves coding and decoding strategies in a neural distributed architecture for depth perception 80
A Dynamic Gesture Recognition System Based on the Visual Analysis of the Movements of the Hand. 80
An architectural model for velocity-tuned spatio-temporal cortical filters. 79
Physicalist computational structures for motion perception in mammal visual cortex 79
A Neuromorphic Approach for Egomotion Vision Sensing. 77
An architectural hypothesis for direction selectivity in the visual cortex: The role of spatially asymmetric intracortical inhibition 77
Rappresentazione stereoscopica tridimensionale perfezionata di oggetti virtuali per un osservatore in movimento 76
Totale 10.880
Categoria #
all - tutte 42.177
article - articoli 10.383
book - libri 0
conference - conferenze 25.795
curatela - curatele 844
other - altro 1.373
patent - brevetti 681
selected - selezionate 0
volume - volumi 3.101
Totale 84.354


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20202.962 0 0 0 0 304 336 600 210 311 602 463 136
2020/2021921 72 96 66 78 50 83 29 78 96 145 70 58
2021/20221.788 69 117 110 142 65 135 94 400 99 167 54 336
2022/20231.588 156 107 17 176 236 263 26 104 286 12 191 14
2023/20241.034 50 112 32 111 56 223 68 51 49 18 115 149
2024/2025954 118 212 90 199 335 0 0 0 0 0 0 0
Totale 13.679