BELLOTTI, FRANCESCO
 Distribuzione geografica
Continente #
EU - Europa 20.441
Totale 20.441
Nazione #
IT - Italia 20.441
Totale 20.441
Città #
Genova 16.016
Genoa 2.105
Rapallo 2.094
Vado Ligure 169
Bordighera 57
Totale 20.441
Nome #
Towards a service-oriented architecture framework for educational serious games 151
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 146
The Journey: A Service-Based Adaptive Serious Game on Probability 145
Mapping Learning and Game Mechanics for Serious Games Analysis 144
A Learning Oriented Technological Framework for iDTV 139
The absolute and social comparative analysis of driver performance on a simulated road network 139
A case study on Service-Oriented Architecture for Serious Games 132
Novel Television-Based Cognitive Training Improves Working Memory and Executive Function 130
A game engine plug-in for efficient development of investigation mechanics in serious games 129
Puzzle-it: An HTML5 Serious Games Platform for Education 127
Integrating nomadic devices in an adaptive driver-vehicle environment 125
A Neuroscience Based Approach to Game Based Learning Design 124
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 123
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 123
AutoGraL: a Java 2D Graphics Library for Configurable Automotive Dashboards 121
Platform for Distributed 3D Gaming 121
Exploiting real-time EEG analysis for assessing flow in games 120
Building a Comprehensive R&D Community on Serious Games 120
Designing mobile games for a challenging experience of the urban heritage 120
TEAM applications for Collaborative Road Mobility 120
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 119
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 119
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 118
Discovering the European Heritage Through the ChiKho Educational Web Game 118
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 117
Designing a Serious Game as a Diagnostic Tool 115
An activity theory-based model for serious games analysis and conceptual design 115
Towards a virtual reality interactive application for truck traffic access management 115
A Gamified Flexible Transportation Service for On-Demand Public Transport 115
Enhancing the Educational Value of Video Games 114
Serious Games for Personal and Social Learning & Ethics: Status and Trends 114
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 113
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 113
Supporting efficient design of mobile HCI 112
Invocation Profile Characterization of Java Applications 111
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 111
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice 110
A serious game architecture for green mobility 110
SVM-Based Pedestrian Recognition on Near-InfraRed images 109
Designing Cultural Heritage contents for Serious Virtual Worlds 109
Study Design and Data Gathering Guide for Serious Games’ Evaluation 109
Player Experience evaluation: an approach based on the Personal Construct Theory 108
Developing a Near Infrared Based Night Vision System 108
Designing Effective Serious Games: Opportunities and Challenges for Research 108
WLESS-Frame: a simulation-based development environment for 802.11stations 107
Safe Drive Map Concept for Road Curve Monitoring 107
User preferences for a serious game to improve driving 107
MADE: developing edutainment applications on mobile computers 106
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 105
An Integrated Framework for Personalized t-learning 105
Special issue on Serious Games 104
Testing cross-platform streaming of video games over wired and wireless LANs 104
A Diagnostic Tool on Time Perception of Children with ADHD 104
An architectural approach to efficient 3D urban modeling 104
User testing a hypermedia tour guide 104
Assessment in and of Serious Games: An Overview 104
Definition of an information management structure through an on-vehicle HMI: the COMUNICAR project 103
COMUNICAR: designing a multimedia, context-aware human-machine interface for cars 103
A social serious game concept for green, fluid and collaborative driving 103
A task annotation model for SandBox Serious Games 102
VeGame: ubiquitous games for improving interaction with the heritage 101
A Serious Game model for Cultural Heritage 101
Introduction to special issue on serious games for cultural heritage 101
A smart mobility serious game concept and business development study 101
Auditory attention, implications for serious game design 101
Player Experience and Technical Performance Prospects for Distributed 3D Gaming in Private and Public Settings 100
Learning cultural heritage by serious games 100
Dangerous Curve Monitoring Application based on Vehicle-Infrastructure Cooperative Systems 99
3D Graphic Streaming Protocol for Pervasive Gaming 99
Towards the Automotive HMI of the Future; Overview of The Aide Integrated Project Results 99
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 99
Raspberry pi 3 performance characterization in an artificial vision automotive application 99
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 98
Serious Games for education and training 98
Gaming platform for running games on low-end devices 98
Adaptive Experience Engine for Serious Games 97
Universcity: Towards a Holistic Approach to Educational Virtual City Design 97
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation 97
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 96
User Assessment in Serious Games and Technology-Enhanced Learning 96
Design and implementation of an IoT system for enhancing proprioception training 96
Designing a Constructionistic Framework for T-Learning 95
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games 95
Requirements on learning analytics for facilitated and non facilitated games 95
A Java based web application which addresses urban traffic problems relying on real-time collected data 94
Development of new generation of driving support system for night vision enhancement the EDEL project 94
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 94
User testing a hypermedia tour guide 93
Designing a PathFinding Algorithm to Enable Dynamic RTS Serious Games 92
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching 92
Developing Web3D tools for promoting the European Heritage 92
Tutorial: Service-oriented architecture (SOA) development for serious games 92
Introduction to the Special Issue on Applications and Systems for Collaborative Driving 92
To facilitate or not? Understanding the role of the teacher in using a serious game 92
Deploying serious games for management in higher education: Lessons learned and good practices 91
Gamification of Car Driver Performance 91
Beyond context-awareness: driver-vehicle-environment adaptivity. From the Comunicar project to the Aide concept 90
Infrastructure-Based Co-operative Architectures: How Safespot Deals with Different Road Network Areas 90
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 90
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 90
Totale 10.808
Categoria #
all - tutte 59.218
article - articoli 17.426
book - libri 288
conference - conferenze 37.558
curatela - curatele 0
other - altro 196
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.750
Totale 118.436


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20205.573 0 121 263 345 497 640 833 321 544 1.039 718 252
2020/20211.693 153 150 249 99 60 216 54 134 164 182 114 118
2021/20222.812 54 196 250 306 119 200 226 632 109 255 138 327
2022/20232.602 266 93 30 233 400 478 69 240 468 54 222 49
2023/20241.606 102 196 85 164 122 224 54 148 98 83 95 235
2024/2025378 296 82 0 0 0 0 0 0 0 0 0 0
Totale 20.941