BELLOTTI, FRANCESCO
 Distribuzione geografica
Continente #
EU - Europa 21.878
Totale 21.878
Nazione #
IT - Italia 21.878
Totale 21.878
Città #
Genova 16.016
Genoa 2.105
Rapallo 2.094
Vado Ligure 1.606
Bordighera 57
Totale 21.878
Nome #
Towards a service-oriented architecture framework for educational serious games 154
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 152
The Journey: A Service-Based Adaptive Serious Game on Probability 152
Novel Television-Based Cognitive Training Improves Working Memory and Executive Function 149
Mapping Learning and Game Mechanics for Serious Games Analysis 148
The absolute and social comparative analysis of driver performance on a simulated road network 147
A Learning Oriented Technological Framework for iDTV 144
A game engine plug-in for efficient development of investigation mechanics in serious games 136
A case study on Service-Oriented Architecture for Serious Games 135
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 131
Puzzle-it: An HTML5 Serious Games Platform for Education 130
AutoGraL: a Java 2D Graphics Library for Configurable Automotive Dashboards 129
A Neuroscience Based Approach to Game Based Learning Design 128
Designing mobile games for a challenging experience of the urban heritage 127
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 127
Integrating nomadic devices in an adaptive driver-vehicle environment 127
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 126
Building a Comprehensive R&D Community on Serious Games 124
TEAM applications for Collaborative Road Mobility 124
Platform for Distributed 3D Gaming 124
Exploiting real-time EEG analysis for assessing flow in games 123
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 122
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 122
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 122
Discovering the European Heritage Through the ChiKho Educational Web Game 122
An activity theory-based model for serious games analysis and conceptual design 120
Towards a virtual reality interactive application for truck traffic access management 120
A Gamified Flexible Transportation Service for On-Demand Public Transport 120
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 119
Designing a Serious Game as a Diagnostic Tool 119
Serious Games for Personal and Social Learning & Ethics: Status and Trends 118
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 117
A serious game architecture for green mobility 117
Gaming platform for running games on low-end devices 117
Enhancing the Educational Value of Video Games 116
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 116
Supporting efficient design of mobile HCI 116
Safe Drive Map Concept for Road Curve Monitoring 116
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 115
Invocation Profile Characterization of Java Applications 114
A Serious Game model for Cultural Heritage 114
User preferences for a serious game to improve driving 114
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice 113
Player Experience evaluation: an approach based on the Personal Construct Theory 112
SVM-Based Pedestrian Recognition on Near-InfraRed images 112
Designing Cultural Heritage contents for Serious Virtual Worlds 112
Study Design and Data Gathering Guide for Serious Games’ Evaluation 112
Developing a Near Infrared Based Night Vision System 111
Designing Effective Serious Games: Opportunities and Challenges for Research 111
WLESS-Frame: a simulation-based development environment for 802.11stations 110
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 110
MADE: developing edutainment applications on mobile computers 109
Assessment in and of Serious Games: An Overview 109
Special issue on Serious Games 108
An architectural approach to efficient 3D urban modeling 108
User testing a hypermedia tour guide 108
A social serious game concept for green, fluid and collaborative driving 108
Raspberry pi 3 performance characterization in an artificial vision automotive application 108
Definition of an information management structure through an on-vehicle HMI: the COMUNICAR project 107
A Diagnostic Tool on Time Perception of Children with ADHD 107
A smart mobility serious game concept and business development study 107
Analysis on educating mechanical engineers through serious games using pervasive technologies 107
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation 107
An Integrated Framework for Personalized t-learning 107
Testing cross-platform streaming of video games over wired and wireless LANs 106
A task annotation model for SandBox Serious Games 106
Auditory attention, implications for serious game design 106
VeGame: ubiquitous games for improving interaction with the heritage 105
User Assessment in Serious Games and Technology-Enhanced Learning 105
Learning cultural heritage by serious games 105
COMUNICAR: designing a multimedia, context-aware human-machine interface for cars 105
3D Graphic Streaming Protocol for Pervasive Gaming 104
Introduction to special issue on serious games for cultural heritage 104
Player Experience and Technical Performance Prospects for Distributed 3D Gaming in Private and Public Settings 102
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games 102
Serious Games for education and training 102
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 102
Design and implementation of an IoT system for enhancing proprioception training 102
Dangerous Curve Monitoring Application based on Vehicle-Infrastructure Cooperative Systems 101
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 101
Towards the Automotive HMI of the Future; Overview of The Aide Integrated Project Results 101
To facilitate or not? Understanding the role of the teacher in using a serious game 101
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 100
A Java based web application which addresses urban traffic problems relying on real-time collected data 99
Adaptive Experience Engine for Serious Games 99
Universcity: Towards a Holistic Approach to Educational Virtual City Design 99
Requirements on learning analytics for facilitated and non facilitated games 99
Designing a Constructionistic Framework for T-Learning 98
Tutorial: Service-oriented architecture (SOA) development for serious games 98
Maximizing power transfer for dynamic wireless charging electric vehicles 98
Deployment of serious gaming approach for safe and sustainable mobility 98
Development of new generation of driving support system for night vision enhancement the EDEL project 97
User testing a hypermedia tour guide 97
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching 96
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 96
Gamification of Car Driver Performance 96
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 96
Designing a PathFinding Algorithm to Enable Dynamic RTS Serious Games 95
Developing Web3D tools for promoting the European Heritage 95
Deploying serious games for management in higher education: Lessons learned and good practices 95
Totale 11.327
Categoria #
all - tutte 66.966
article - articoli 19.629
book - libri 305
conference - conferenze 42.632
curatela - curatele 0
other - altro 225
patent - brevetti 0
selected - selezionate 0
volume - volumi 4.175
Totale 133.932


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20204.844 0 0 0 0 497 640 833 321 544 1.039 718 252
2020/20211.693 153 150 249 99 60 216 54 134 164 182 114 118
2021/20222.812 54 196 250 306 119 200 226 632 109 255 138 327
2022/20232.602 266 93 30 233 400 478 69 240 468 54 222 49
2023/20241.606 102 196 85 164 122 224 54 148 98 83 95 235
2024/20251.831 296 440 203 347 545 0 0 0 0 0 0 0
Totale 22.394