BELLOTTI, FRANCESCO
 Distribuzione geografica
Continente #
EU - Europa 19.764
Totale 19.764
Nazione #
IT - Italia 19.764
Totale 19.764
Città #
Genova 16.016
Rapallo 2.094
Genoa 1.597
Bordighera 57
Totale 19.764
Nome #
Towards a service-oriented architecture framework for educational serious games 149
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 144
Mapping Learning and Game Mechanics for Serious Games Analysis 144
The Journey: A Service-Based Adaptive Serious Game on Probability 140
The absolute and social comparative analysis of driver performance on a simulated road network 137
A Learning Oriented Technological Framework for iDTV 135
Novel Television-Based Cognitive Training Improves Working Memory and Executive Function 129
Puzzle-it: An HTML5 Serious Games Platform for Education 125
A case study on Service-Oriented Architecture for Serious Games 125
A game engine plug-in for efficient development of investigation mechanics in serious games 125
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 123
Integrating nomadic devices in an adaptive driver-vehicle environment 123
Platform for Distributed 3D Gaming 120
AutoGraL: a Java 2D Graphics Library for Configurable Automotive Dashboards 119
Exploiting real-time EEG analysis for assessing flow in games 119
Building a Comprehensive R&D Community on Serious Games 119
TEAM applications for Collaborative Road Mobility 119
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 118
A Neuroscience Based Approach to Game Based Learning Design 118
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 117
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 117
Designing mobile games for a challenging experience of the urban heritage 117
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 117
Discovering the European Heritage Through the ChiKho Educational Web Game 116
An activity theory-based model for serious games analysis and conceptual design 115
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 114
Enhancing the Educational Value of Video Games 113
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 113
Serious Games for Personal and Social Learning & Ethics: Status and Trends 113
Designing a Serious Game as a Diagnostic Tool 113
Towards a virtual reality interactive application for truck traffic access management 113
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 111
Invocation Profile Characterization of Java Applications 109
Supporting efficient design of mobile HCI 109
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice 109
Player Experience evaluation: an approach based on the Personal Construct Theory 108
Designing Cultural Heritage contents for Serious Virtual Worlds 108
A Gamified Flexible Transportation Service for On-Demand Public Transport 108
SVM-Based Pedestrian Recognition on Near-InfraRed images 107
A serious game architecture for green mobility 107
Study Design and Data Gathering Guide for Serious Games’ Evaluation 106
Developing a Near Infrared Based Night Vision System 106
Designing Effective Serious Games: Opportunities and Challenges for Research 106
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 106
User preferences for a serious game to improve driving 106
WLESS-Frame: a simulation-based development environment for 802.11stations 105
MADE: developing edutainment applications on mobile computers 105
Safe Drive Map Concept for Road Curve Monitoring 105
Special issue on Serious Games 104
COMUNICAR: designing a multimedia, context-aware human-machine interface for cars 103
Testing cross-platform streaming of video games over wired and wireless LANs 102
An Integrated Framework for Personalized t-learning 102
Definition of an information management structure through an on-vehicle HMI: the COMUNICAR project 101
User testing a hypermedia tour guide 101
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 101
Introduction to special issue on serious games for cultural heritage 100
An architectural approach to efficient 3D urban modeling 100
VeGame: ubiquitous games for improving interaction with the heritage 99
Dangerous Curve Monitoring Application based on Vehicle-Infrastructure Cooperative Systems 99
A Serious Game model for Cultural Heritage 99
Learning cultural heritage by serious games 99
Towards the Automotive HMI of the Future; Overview of The Aide Integrated Project Results 99
A Diagnostic Tool on Time Perception of Children with ADHD 99
A social serious game concept for green, fluid and collaborative driving 99
Assessment in and of Serious Games: An Overview 99
Player Experience and Technical Performance Prospects for Distributed 3D Gaming in Private and Public Settings 98
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 98
A task annotation model for SandBox Serious Games 98
Auditory attention, implications for serious game design 98
Raspberry pi 3 performance characterization in an artificial vision automotive application 98
Gaming platform for running games on low-end devices 98
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 97
A smart mobility serious game concept and business development study 97
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 96
User Assessment in Serious Games and Technology-Enhanced Learning 96
Design and implementation of an IoT system for enhancing proprioception training 96
Adaptive Experience Engine for Serious Games 95
Universcity: Towards a Holistic Approach to Educational Virtual City Design 95
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation 95
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games 94
Serious Games for education and training 94
Designing a Constructionistic Framework for T-Learning 93
Development of new generation of driving support system for night vision enhancement the EDEL project 92
3D Graphic Streaming Protocol for Pervasive Gaming 92
User testing a hypermedia tour guide 92
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 92
Introduction to the Special Issue on Applications and Systems for Collaborative Driving 92
Requirements on learning analytics for facilitated and non facilitated games 92
Designing a PathFinding Algorithm to Enable Dynamic RTS Serious Games 91
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching 91
Tutorial: Service-oriented architecture (SOA) development for serious games 91
Gamification of Car Driver Performance 90
To facilitate or not? Understanding the role of the teacher in using a serious game 90
A Java based web application which addresses urban traffic problems relying on real-time collected data 89
Deploying serious games for management in higher education: Lessons learned and good practices 89
Infrastructure-Based Co-operative Architectures: How Safespot Deals with Different Road Network Areas 89
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 89
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 89
Beyond context-awareness: driver-vehicle-environment adaptivity. From the Comunicar project to the Aide concept 88
Developing Web3D tools for promoting the European Heritage 88
Totale 10.598
Categoria #
all - tutte 52.773
article - articoli 15.691
book - libri 263
conference - conferenze 33.284
curatela - curatele 0
other - altro 177
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.358
Totale 105.546


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019806 0 0 0 0 0 0 0 0 0 0 451 355
2019/20205.800 227 121 263 345 497 640 833 321 544 1.039 718 252
2020/20211.693 153 150 249 99 60 216 54 134 164 182 114 118
2021/20222.812 54 196 250 306 119 200 226 632 109 255 138 327
2022/20232.602 266 93 30 233 400 478 69 240 468 54 222 49
2023/20241.276 102 196 85 164 122 224 54 148 98 83 0 0
Totale 20.233