BELLOTTI, FRANCESCO
 Distribuzione geografica
Continente #
EU - Europa 843
Totale 843
Nazione #
IT - Italia 843
Totale 843
Città #
Genova 387
Genoa 255
Rapallo 182
Bordighera 19
Totale 843
Nome #
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario, file e268c4ca-ed6e-a6b7-e053-3a05fe0adea1 144
A serious game architecture for green mobility, file e268c4cb-b8b2-a6b7-e053-3a05fe0adea1 141
Novel Television-Based Cognitive Training Improves Working Memory and Executive Function, file e268c4ca-f439-a6b7-e053-3a05fe0adea1 109
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games, file e268c4ca-9102-a6b7-e053-3a05fe0adea1 69
Atmosphere, an Open Source Measurement-Oriented Data Framework for IoT, file e268c4cd-f558-a6b7-e053-3a05fe0adea1 55
Building a Data Management Toolchain for a Level 3 Vehicle Automation Pilot, file e268c4cc-5abf-a6b7-e053-3a05fe0adea1 45
Fine-Grain Traffic Control for Smart Intersections, file 72b67a16-e1a8-4fd2-b9c1-39767d455df7 31
Memory-Efficient CMSIS-NN with Replacement Strategy, file e268c4ce-1f2f-a6b7-e053-3a05fe0adea1 26
Position Estimation of Small UAV from Monocular Camera by Using Matched Features, file e268c4ce-146e-a6b7-e053-3a05fe0adea1 23
Assessing Versatility of a Generic End‐to‐End Platform for IoT Ecosystem Applications, file e268c4ce-358d-a6b7-e053-3a05fe0adea1 13
Alessandro De Gloria, a Pioneer in Electronic Engineering Applications, file 775ad0c1-e398-4f49-9913-7c31a8398204 11
Machine learning on mainstream microcontrollers†, file e268c4cc-5c73-a6b7-e053-3a05fe0adea1 10
Analysis of factors affecting the auditory attention of non-native speakers in e-learning environments, file e268c4cd-d0f9-a6b7-e053-3a05fe0adea1 10
Self-learning pipeline for low-energy resource-constrained devices, file e268c4ce-3591-a6b7-e053-3a05fe0adea1 10
Introduction to the Special Issue on GaLA Conf 2021, file 11b82a50-f439-4b6c-9629-accaf04328f5 7
Introduction to the special issue on gala conf 2020, file bf96710c-54b7-46b8-a4a8-c163fb86d169 7
The L3Pilot Common Data Format - Enabling Efficient Automated Driving Data Analysis, file e268c4cc-ba81-a6b7-e053-3a05fe0adea1 7
The L3Pilot Data Management Toolchain for a Level 3 Vehicle Automation Pilot, file e268c4cc-ba86-a6b7-e053-3a05fe0adea1 7
Recent trends on applications of electronics pervading the industry, environment and society, file e268c4cd-be97-a6b7-e053-3a05fe0adea1 7
Managing big data for addressing research questions in a collaborative project on automated driving impact assessment, file e268c4cd-ec5d-a6b7-e053-3a05fe0adea1 6
Designing a Serious Game as a Diagnostic Tool, file e268c4c6-b3d2-a6b7-e053-3a05fe0adea1 5
Alessandro De Gloria – 1955-2023, file f114f974-1346-4064-9e3b-fd87ba420752 5
Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles, file ff0df4b5-b2e1-4513-8405-3b3123b5ec67 5
Exploiting Big Data for Experiment Reporting: The Hi-Drive Collaborative Research Project Case, file d0fec0e2-9498-434d-a77d-56c86f5e3f23 4
A smart mobility serious game concept and business development study, file e268c4c8-624e-a6b7-e053-3a05fe0adea1 4
IoT sensing for reality-enhanced serious games, a fuel-efficient drive use case, file e268c4cd-f94a-a6b7-e053-3a05fe0adea1 4
Editorial Editorial, Vol, file 1fb23b98-e925-4fee-b442-2095b9a8dd6f 3
Preface, file 5808b0b7-aaab-49c0-9b4a-02b23d674f1a 3
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again, file e268c4c6-1987-a6b7-e053-3a05fe0adea1 3
The Journey: A Service-Based Adaptive Serious Game on Probability, file e268c4c6-b165-a6b7-e053-3a05fe0adea1 3
A Gamified Flexible Transportation Service for On-Demand Public Transport, file e268c4ca-deaf-a6b7-e053-3a05fe0adea1 3
Adapting Autonomous Agents for Automotive Driving Games, file 730a0adb-7de7-4b10-9308-d52c3a39696a 2
Automated Parking in CARLA: A Deep Reinforcement Learning-Based Approach, file 8e9ada82-4d77-4280-9671-01cd41cd372a 2
Mapping Learning and Game Mechanics for Serious Games Analysis, file e268c4ca-ce02-a6b7-e053-3a05fe0adea1 2
TEAM applications for Collaborative Road Mobility, file e268c4ca-ed61-a6b7-e053-3a05fe0adea1 2
Gamification of Car Driver Performance, file e268c4ca-ef29-a6b7-e053-3a05fe0adea1 2
A gamified collaborative course in entrepreneurship: Focus on objectives and tools, file e268c4ca-ef35-a6b7-e053-3a05fe0adea1 2
A game engine plug-in for efficient development of investigation mechanics in serious games, file e268c4ca-f26f-a6b7-e053-3a05fe0adea1 2
The Fabric ICT Platform for Managing Wireless Dynamic Charging Road Lanes, file e268c4cc-61a3-a6b7-e053-3a05fe0adea1 2
Applications of Serious Games as Affective Disorder Therapies in Autistic and Neurotypical Individuals: A Literature Review, file 3ed86607-bd17-495c-b660-ca55a839a145 1
A Tiny CNN for Embedded Electronic Skin Systems, file 40a4b9f3-814c-4670-9473-cbe37e6f12ab 1
Editorial, Vol. 10, No. 4, file 5c58325b-86ee-4ead-acd0-fc11a580f1e0 1
High-Level Decision-Making Non-player Vehicles, file 605610b7-7393-4d63-9fc0-eb2a537ced15 1
Developing a Synthetic Dataset for Driving Scenarios, file 6d5b6547-293f-4588-93d6-86d4b75ad9f7 1
Classifying Simulated Driving Scenarios from Automated Cars, file 9b2db8da-2c4f-475d-8ff5-72cb98e59773 1
Modeling the Line Interruption Issue in a Railway Network, file b6f1b9fe-cccd-482e-a190-252e8da11ac9 1
A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses, file bc30e005-ee3d-4965-b6e5-4200f58c6292 1
Towards a service-oriented architecture framework for educational serious games, file e268c4ca-b968-a6b7-e053-3a05fe0adea1 1
Introduction to the Special Issue on Applications and Systems for Collaborative Driving, file e268c4ca-bed5-a6b7-e053-3a05fe0adea1 1
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation, file e268c4ca-c717-a6b7-e053-3a05fe0adea1 1
Towards an IoT-enabled dynamic wireless charging metering service for electrical vehicles, file e268c4ca-e9a3-a6b7-e053-3a05fe0adea1 1
Designing an IoT framework for automated driving impact analysis, file e268c4ca-e9a5-a6b7-e053-3a05fe0adea1 1
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm, file e268c4ca-ed64-a6b7-e053-3a05fe0adea1 1
Development of a Hardware/Software System for Proprioception Exergaming, file e268c4ca-ed66-a6b7-e053-3a05fe0adea1 1
A Neuroscience Based Approach to Game Based Learning Design, file e268c4ca-ef27-a6b7-e053-3a05fe0adea1 1
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics, file e268c4ca-ef2b-a6b7-e053-3a05fe0adea1 1
A Tangible Serious Game Approach to Science, Technology, Engineering and Mathematics (STEM) Education, file e268c4ca-ef2d-a6b7-e053-3a05fe0adea1 1
A case study on Service-Oriented Architecture for Serious Games, file e268c4ca-ef37-a6b7-e053-3a05fe0adea1 1
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction, file e268c4ca-f271-a6b7-e053-3a05fe0adea1 1
An activity theory-based model for serious games analysis and conceptual design, file e268c4ca-f273-a6b7-e053-3a05fe0adea1 1
Eco-driving profiling and behavioral shifts using IoT vehicular sensors combined with serious games, file e268c4cb-0d29-a6b7-e053-3a05fe0adea1 1
The absolute and social comparative analysis of driver performance on a simulated road network, file e268c4cb-9c85-a6b7-e053-3a05fe0adea1 1
Analyzing Machine Learning on Mainstream Microcontrollers, file e268c4cc-61a5-a6b7-e053-3a05fe0adea1 1
Automatic and tunable algorithm for EEG artifact removal using wavelet decomposition with applications in predictive modeling during auditory tasks, file e268c4cc-7553-a6b7-e053-3a05fe0adea1 1
Towards a reality-enhanced serious game to promote eco-driving in the wild, file e268c4cc-932d-a6b7-e053-3a05fe0adea1 1
Safe Drive Map Concept for Road Curve Monitoring, file e268c4cc-9f13-a6b7-e053-3a05fe0adea1 1
Raspberry pi 3 performance characterization in an artificial vision automotive application, file e268c4cc-9f21-a6b7-e053-3a05fe0adea1 1
Developing ICT solutions for dynamic charging of electric vehicles, file e268c4cc-9f26-a6b7-e053-3a05fe0adea1 1
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture, file e268c4cc-a407-a6b7-e053-3a05fe0adea1 1
Design and implementation of an IoT system for enhancing proprioception training, file e268c4cc-b3d9-a6b7-e053-3a05fe0adea1 1
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles, file e268c4cc-b3db-a6b7-e053-3a05fe0adea1 1
Auditory attention, implications for serious game design, file e268c4cc-b3dd-a6b7-e053-3a05fe0adea1 1
Towards a virtual reality interactive application for truck traffic access management, file e268c4cc-b3e5-a6b7-e053-3a05fe0adea1 1
Deployment of serious gaming approach for safe and sustainable mobility, file e268c4cc-b3ec-a6b7-e053-3a05fe0adea1 1
IoT Ubiquitous Edge Engine Implementation on the Raspberry PI, file e268c4cc-b6e9-a6b7-e053-3a05fe0adea1 1
Tutorial: Service-oriented architecture (SOA) development for serious games, file e268c4cc-b6ef-a6b7-e053-3a05fe0adea1 1
Information and communication technology research opportunities in dynamic charging for electric vehicle, file e268c4cc-b6f0-a6b7-e053-3a05fe0adea1 1
User preferences for a serious game to improve driving, file e268c4cc-b701-a6b7-e053-3a05fe0adea1 1
REAL: Reality-Enhanced AppLied-games, file e268c4cd-2aee-a6b7-e053-3a05fe0adea1 1
Employing an IoT Framework as a Generic Serious Games Analytics Engine, file e268c4cd-d174-a6b7-e053-3a05fe0adea1 1
Edgine, A Runtime System for IoT Edge Applications, file e268c4cd-ec5f-a6b7-e053-3a05fe0adea1 1
Performance Comparison of Imputation Methods in Building Energy Data Sets, file e268c4cd-f8dd-a6b7-e053-3a05fe0adea1 1
Survey of Positioning Technologies for In-Tunnel Railway Maintenance, file e268c4cd-f8df-a6b7-e053-3a05fe0adea1 1
Preface, file e268c4ce-0b1f-a6b7-e053-3a05fe0adea1 1
Exploring Unsupervised Learning on STM32 F4 Microcontroller, file e268c4ce-17ee-a6b7-e053-3a05fe0adea1 1
An Affordance Detection Pipeline for Resource-Constrained Devices, file e268c4ce-eb22-a6b7-e053-3a05fe0adea1 1
Totale 843
Categoria #
all - tutte 2.964
article - articoli 1.534
book - libri 0
conference - conferenze 1.419
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 11
Totale 5.928


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/202063 1 0 0 0 5 7 5 7 18 9 8 3
2020/2021143 7 18 20 8 5 15 12 9 11 9 11 18
2021/2022178 15 7 11 35 25 5 5 13 11 10 30 11
2022/2023222 4 8 29 18 18 34 21 16 15 21 18 20
2023/2024230 14 25 19 14 11 10 41 35 21 32 8 0
Totale 843