Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool.
|Titolo:||Designing a Serious Game as a Diagnostic Tool|
|Data di pubblicazione:||2015|
|Appare nelle tipologie:||04.01 - Contributo in atti di convegno|