BERTA, RICCARDO
 Distribuzione geografica
Continente #
EU - Europa 16.425
Totale 16.425
Nazione #
IT - Italia 16.425
Totale 16.425
Città #
Genova 11.760
Genoa 1.720
Rapallo 1.482
Vado Ligure 1.417
Bordighera 46
Totale 16.425
Nome #
Towards a service-oriented architecture framework for educational serious games 154
The Journey: A Service-Based Adaptive Serious Game on Probability 153
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 152
Mapping Learning and Game Mechanics for Serious Games Analysis 149
The absolute and social comparative analysis of driver performance on a simulated road network 147
A game engine plug-in for efficient development of investigation mechanics in serious games 136
A case study on Service-Oriented Architecture for Serious Games 135
An easy to author Dialogue Management System for Serious Games. 135
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 132
Puzzle-it: An HTML5 Serious Games Platform for Education 130
Designing mobile games for a challenging experience of the urban heritage 128
A Neuroscience Based Approach to Game Based Learning Design 128
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 127
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 127
Integrating nomadic devices in an adaptive driver-vehicle environment 127
Building a Comprehensive R&D Community on Serious Games 124
TEAM applications for Collaborative Road Mobility 124
Exploiting real-time EEG analysis for assessing flow in games 123
A smart sensing architecture for domestic monitoring: Methodological approach and experimental validation 123
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 122
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 122
An activity theory-based model for serious games analysis and conceptual design 122
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 122
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 122
Designing a Serious Game as a Diagnostic Tool 121
Towards a virtual reality interactive application for truck traffic access management 121
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 120
A Gamified Flexible Transportation Service for On-Demand Public Transport 120
A serious game architecture for green mobility 118
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 117
Supporting efficient design of mobile HCI 117
Safe Drive Map Concept for Road Curve Monitoring 117
Enhancing the Educational Value of Video Games 116
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 116
A Serious Game model for Cultural Heritage 115
Invocation Profile Characterization of Java Applications 114
User preferences for a serious game to improve driving 114
Player Experience evaluation: an approach based on the Personal Construct Theory 112
Designing Cultural Heritage contents for Serious Virtual Worlds 112
A Serious Games to Inform about HIV Prevention: HInVaders, a Case Study 112
Designing Effective Serious Games: Opportunities and Challenges for Research 111
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 110
Assessment in and of Serious Games: An Overview 110
Raspberry pi 3 performance characterization in an artificial vision automotive application 110
MADE: developing edutainment applications on mobile computers 109
User testing a hypermedia tour guide 109
Special issue on Serious Games 108
A smart mobility serious game concept and business development study 108
An architectural approach to efficient 3D urban modeling 108
A social serious game concept for green, fluid and collaborative driving 108
An IoT-inspired cloud-based web service architecture for e-health applications 107
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation 107
A task annotation model for SandBox Serious Games 106
Auditory attention, implications for serious game design 106
VeGame: ubiquitous games for improving interaction with the heritage 105
3D Graphic Streaming Protocol for Pervasive Gaming 104
Maximizing power transfer for dynamic wireless charging electric vehicles 103
Design and implementation of an IoT system for enhancing proprioception training 103
Player Experience and Technical Performance Prospects for Distributed 3D Gaming in Private and Public Settings 102
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games 102
Serious Games for education and training 102
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 102
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 101
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 100
Requirements on learning analytics for facilitated and non facilitated games 100
Adaptive Experience Engine for Serious Games 99
Universcity: Towards a Holistic Approach to Educational Virtual City Design 99
User testing a hypermedia tour guide 98
Deployment of serious gaming approach for safe and sustainable mobility 98
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 97
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching 96
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 96
Gamification of Car Driver Performance 96
Designing a PathFinding Algorithm to Enable Dynamic RTS Serious Games 95
Developing Web3D tools for promoting the European Heritage 95
Deploying serious games for management in higher education: Lessons learned and good practices 95
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games 95
LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places 94
VeGame: Exploring Art and History in Venice 93
Alessandro De Gloria, a Pioneer in Electronic Engineering Applications 93
Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms 92
A Tangible Serious Game Approach to Science, Technology, Engineering and Mathematics (STEM) Education 92
Teaching STEM through a role-playing serious game and intelligent pedagogical agents 92
Introduction: Intelligent Learning Assessment in Serious Games 91
Designing an IoT framework for automated driving impact analysis 91
Evaluation and optimization of method calls in java 90
Towards an IoT-enabled dynamic wireless charging metering service for electrical vehicles 90
3D rendering of Luca Cambiaso's (1527-1585) "cubist" figures 89
Developing ICT solutions for dynamic charging of electric vehicles 89
Evaluation of the Java graphics environment using a set of specialized microbenchmarks 88
Supporting authors in the development of Task-Based Learning in Serious Virtual Worlds 88
Designing mobile games for a challenging experience of the urban heritage 88
A serious game to promote road safety 88
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review 88
Game Design and Development for Learning Physics Using the Flow Framework 87
Implications of learning analytics for serious game design 86
User -Centric Heuristic Evaluation of Web Sites for Tourist Travel Planning and Booking 85
Investigating the added value of interactivity and serious gaming for educational TV 85
VeGame: combining mobile gaming with cultural heritage 85
Development of a Hardware/Software System for Proprioception Exergaming 85
Totale 10.875
Categoria #
all - tutte 52.317
article - articoli 16.190
book - libri 0
conference - conferenze 32.741
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.386
Totale 104.634


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20203.596 0 0 0 0 361 472 590 251 421 764 550 187
2020/20211.422 135 139 217 79 52 161 44 116 122 167 97 93
2021/20222.070 37 119 204 221 86 160 153 448 103 194 93 252
2022/20231.880 196 82 22 166 272 347 63 173 308 38 168 45
2023/20241.332 83 136 72 144 98 175 41 130 84 84 77 208
2024/20251.607 256 347 168 251 585 0 0 0 0 0 0 0
Totale 16.902