BERTA, RICCARDO
 Distribuzione geografica
Continente #
EU - Europa 14.593
Totale 14.593
Nazione #
IT - Italia 14.593
Totale 14.593
Città #
Genova 11.760
Rapallo 1.482
Genoa 1.305
Bordighera 46
Totale 14.593
Nome #
Towards a service-oriented architecture framework for educational serious games 149
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 144
Mapping Learning and Game Mechanics for Serious Games Analysis 144
The Journey: A Service-Based Adaptive Serious Game on Probability 140
The absolute and social comparative analysis of driver performance on a simulated road network 137
Puzzle-it: An HTML5 Serious Games Platform for Education 125
A case study on Service-Oriented Architecture for Serious Games 125
A game engine plug-in for efficient development of investigation mechanics in serious games 125
An easy to author Dialogue Management System for Serious Games. 124
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 123
Integrating nomadic devices in an adaptive driver-vehicle environment 123
Exploiting real-time EEG analysis for assessing flow in games 119
Building a Comprehensive R&D Community on Serious Games 119
TEAM applications for Collaborative Road Mobility 119
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 118
A Neuroscience Based Approach to Game Based Learning Design 118
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 117
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 117
Designing mobile games for a challenging experience of the urban heritage 117
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 117
An activity theory-based model for serious games analysis and conceptual design 115
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 114
Enhancing the Educational Value of Video Games 113
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 113
Designing a Serious Game as a Diagnostic Tool 113
Towards a virtual reality interactive application for truck traffic access management 113
A smart sensing architecture for domestic monitoring: Methodological approach and experimental validation 112
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 111
Invocation Profile Characterization of Java Applications 109
Supporting efficient design of mobile HCI 109
Player Experience evaluation: an approach based on the Personal Construct Theory 108
Designing Cultural Heritage contents for Serious Virtual Worlds 108
A Gamified Flexible Transportation Service for On-Demand Public Transport 108
A serious game architecture for green mobility 107
Designing Effective Serious Games: Opportunities and Challenges for Research 106
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 106
User preferences for a serious game to improve driving 106
MADE: developing edutainment applications on mobile computers 105
Safe Drive Map Concept for Road Curve Monitoring 105
Special issue on Serious Games 104
An IoT-inspired cloud-based web service architecture for e-health applications 103
A Serious Games to Inform about HIV Prevention: HInVaders, a Case Study 101
User testing a hypermedia tour guide 101
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 101
An architectural approach to efficient 3D urban modeling 100
VeGame: ubiquitous games for improving interaction with the heritage 99
A Serious Game model for Cultural Heritage 99
A social serious game concept for green, fluid and collaborative driving 99
Assessment in and of Serious Games: An Overview 99
Player Experience and Technical Performance Prospects for Distributed 3D Gaming in Private and Public Settings 98
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 98
A task annotation model for SandBox Serious Games 98
Auditory attention, implications for serious game design 98
Raspberry pi 3 performance characterization in an artificial vision automotive application 98
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 97
A smart mobility serious game concept and business development study 97
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 96
Design and implementation of an IoT system for enhancing proprioception training 96
Adaptive Experience Engine for Serious Games 95
Universcity: Towards a Holistic Approach to Educational Virtual City Design 95
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation 95
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games 94
Serious Games for education and training 94
3D Graphic Streaming Protocol for Pervasive Gaming 92
User testing a hypermedia tour guide 92
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 92
Requirements on learning analytics for facilitated and non facilitated games 92
Designing a PathFinding Algorithm to Enable Dynamic RTS Serious Games 91
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching 91
Gamification of Car Driver Performance 90
Deploying serious games for management in higher education: Lessons learned and good practices 89
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 89
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 89
Developing Web3D tools for promoting the European Heritage 88
Deployment of serious gaming approach for safe and sustainable mobility 88
Introduction: Intelligent Learning Assessment in Serious Games 88
Teaching STEM through a role-playing serious game and intelligent pedagogical agents 88
Evaluation and optimization of method calls in java 87
LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places 87
Designing mobile games for a challenging experience of the urban heritage 85
VeGame: Exploring Art and History in Venice 85
A Tangible Serious Game Approach to Science, Technology, Engineering and Mathematics (STEM) Education 85
Supporting authors in the development of Task-Based Learning in Serious Virtual Worlds 84
Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms 84
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review 84
Game Design and Development for Learning Physics Using the Flow Framework 84
Developing ICT solutions for dynamic charging of electric vehicles 84
Designing an IoT framework for automated driving impact analysis 84
Evaluation of the Java graphics environment using a set of specialized microbenchmarks 83
Implications of learning analytics for serious game design 83
Towards an IoT-enabled dynamic wireless charging metering service for electrical vehicles 83
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games 82
User -Centric Heuristic Evaluation of Web Sites for Tourist Travel Planning and Booking 81
SeaGame: un Serious Game basato sulla simulazione di un ambiente costiero 81
Investigating the added value of interactivity and serious gaming for educational TV 80
Maximizing power transfer for dynamic wireless charging electric vehicles 80
Development of a Hardware/Software System for Proprioception Exergaming 80
VeGame: combining mobile gaming with cultural heritage 79
Field assessment of Serious Games for Entrepreneurship in Higher Education 79
A serious game to promote road safety 78
Totale 10.117
Categoria #
all - tutte 41.215
article - articoli 13.005
book - libri 0
conference - conferenze 25.467
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.743
Totale 82.430


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019648 0 0 0 0 0 0 0 0 0 0 361 287
2019/20204.343 191 101 183 272 361 472 590 251 421 764 550 187
2020/20211.422 135 139 217 79 52 161 44 116 122 167 97 93
2021/20222.070 37 119 204 221 86 160 153 448 103 194 93 252
2022/20231.880 196 82 22 166 272 347 63 173 308 38 168 45
2023/20241.064 83 136 72 144 98 175 41 130 84 84 17 0
Totale 15.027