BERTA, RICCARDO
 Distribuzione geografica
Continente #
EU - Europa 15.159
Totale 15.159
Nazione #
IT - Italia 15.159
Totale 15.159
Città #
Genova 11.760
Genoa 1.720
Rapallo 1.482
Vado Ligure 151
Bordighera 46
Totale 15.159
Nome #
Towards a service-oriented architecture framework for educational serious games 151
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 146
The Journey: A Service-Based Adaptive Serious Game on Probability 145
Mapping Learning and Game Mechanics for Serious Games Analysis 144
The absolute and social comparative analysis of driver performance on a simulated road network 139
A case study on Service-Oriented Architecture for Serious Games 132
An easy to author Dialogue Management System for Serious Games. 129
A game engine plug-in for efficient development of investigation mechanics in serious games 129
Puzzle-it: An HTML5 Serious Games Platform for Education 127
Integrating nomadic devices in an adaptive driver-vehicle environment 125
A Neuroscience Based Approach to Game Based Learning Design 124
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again 123
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 123
Exploiting real-time EEG analysis for assessing flow in games 120
Building a Comprehensive R&D Community on Serious Games 120
Designing mobile games for a challenging experience of the urban heritage 120
TEAM applications for Collaborative Road Mobility 120
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 119
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 119
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 118
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 117
Designing a Serious Game as a Diagnostic Tool 115
An activity theory-based model for serious games analysis and conceptual design 115
Towards a virtual reality interactive application for truck traffic access management 115
A Gamified Flexible Transportation Service for On-Demand Public Transport 115
Enhancing the Educational Value of Video Games 114
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 113
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 113
A smart sensing architecture for domestic monitoring: Methodological approach and experimental validation 113
Supporting efficient design of mobile HCI 112
Invocation Profile Characterization of Java Applications 111
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 111
A serious game architecture for green mobility 110
Designing Cultural Heritage contents for Serious Virtual Worlds 109
Player Experience evaluation: an approach based on the Personal Construct Theory 108
Designing Effective Serious Games: Opportunities and Challenges for Research 108
Safe Drive Map Concept for Road Curve Monitoring 107
User preferences for a serious game to improve driving 107
MADE: developing edutainment applications on mobile computers 106
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 105
Special issue on Serious Games 104
A Serious Games to Inform about HIV Prevention: HInVaders, a Case Study 104
An architectural approach to efficient 3D urban modeling 104
User testing a hypermedia tour guide 104
Assessment in and of Serious Games: An Overview 104
An IoT-inspired cloud-based web service architecture for e-health applications 103
A social serious game concept for green, fluid and collaborative driving 103
A task annotation model for SandBox Serious Games 102
VeGame: ubiquitous games for improving interaction with the heritage 101
A Serious Game model for Cultural Heritage 101
A smart mobility serious game concept and business development study 101
Auditory attention, implications for serious game design 101
Player Experience and Technical Performance Prospects for Distributed 3D Gaming in Private and Public Settings 100
3D Graphic Streaming Protocol for Pervasive Gaming 99
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 99
Raspberry pi 3 performance characterization in an artificial vision automotive application 99
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 98
Serious Games for education and training 98
Adaptive Experience Engine for Serious Games 97
Universcity: Towards a Holistic Approach to Educational Virtual City Design 97
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation 97
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 96
Design and implementation of an IoT system for enhancing proprioception training 96
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games 95
Requirements on learning analytics for facilitated and non facilitated games 95
Serious Games and the Development of an Entrepreneurial Mindset in Higher Education Engineering Students 94
User testing a hypermedia tour guide 93
Designing a PathFinding Algorithm to Enable Dynamic RTS Serious Games 92
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching 92
Developing Web3D tools for promoting the European Heritage 92
Deploying serious games for management in higher education: Lessons learned and good practices 91
Gamification of Car Driver Performance 91
Exploring particle swarm optimization to build a dynamic charging electric vehicle routing algorithm 90
Teaching STEM through a role-playing serious game and intelligent pedagogical agents 90
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 90
LodeStar: a mobile device to enhance visually impaired people experience of cultural and naturalistic places 89
Deployment of serious gaming approach for safe and sustainable mobility 89
Evaluation and optimization of method calls in java 88
Introduction: Intelligent Learning Assessment in Serious Games 88
A Tangible Serious Game Approach to Science, Technology, Engineering and Mathematics (STEM) Education 87
Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms 86
Designing mobile games for a challenging experience of the urban heritage 85
VeGame: Exploring Art and History in Venice 85
Developing ICT solutions for dynamic charging of electric vehicles 85
Towards an IoT-enabled dynamic wireless charging metering service for electrical vehicles 85
Supporting authors in the development of Task-Based Learning in Serious Virtual Worlds 84
Neurophysiological methods for monitoring brain activity in serious games and virtual environments: a review 84
Game Design and Development for Learning Physics Using the Flow Framework 84
Designing an IoT framework for automated driving impact analysis 84
Evaluation of the Java graphics environment using a set of specialized microbenchmarks 83
3D rendering of Luca Cambiaso's (1527-1585) "cubist" figures 83
Implications of learning analytics for serious game design 83
User -Centric Heuristic Evaluation of Web Sites for Tourist Travel Planning and Booking 82
A serious game to promote road safety 82
Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games 82
Investigating the added value of interactivity and serious gaming for educational TV 81
SeaGame: un Serious Game basato sulla simulazione di un ambiente costiero 81
VeGame: combining mobile gaming with cultural heritage 81
Maximizing power transfer for dynamic wireless charging electric vehicles 80
Development of a Hardware/Software System for Proprioception Exergaming 80
Totale 10.311
Categoria #
all - tutte 45.717
article - articoli 14.253
book - libri 0
conference - conferenze 28.456
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.008
Totale 91.434


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20204.152 0 101 183 272 361 472 590 251 421 764 550 187
2020/20211.422 135 139 217 79 52 161 44 116 122 167 97 93
2021/20222.070 37 119 204 221 86 160 153 448 103 194 93 252
2022/20231.880 196 82 22 166 272 347 63 173 308 38 168 45
2023/20241.332 83 136 72 144 98 175 41 130 84 84 77 208
2024/2025328 256 72 0 0 0 0 0 0 0 0 0 0
Totale 15.623