In this paper we show how the recovery of cognitive problems can be obtained through a learning path in the economic field. The starting point of this path is the first contact with the experimental reality in the economic field, which then can find a significant boost in the use of the proposed educational software and subsequently in the use of serious games or life simulation games . The ultimate goal of the learning path is to arrive to interact consciously and effectively with the experimental reality, life and work: the knowledge and skills so obtained can be used in the management of the economic situations that can be encountered in the real life.
Percorsi e Software Didattici per il Recupero di Difficoltà Cognitive in Ambito Logico-Matematico
MARTINENGO, CHIARA;CURATELLI, FRANCESCO
2013-01-01
Abstract
In this paper we show how the recovery of cognitive problems can be obtained through a learning path in the economic field. The starting point of this path is the first contact with the experimental reality in the economic field, which then can find a significant boost in the use of the proposed educational software and subsequently in the use of serious games or life simulation games . The ultimate goal of the learning path is to arrive to interact consciously and effectively with the experimental reality, life and work: the knowledge and skills so obtained can be used in the management of the economic situations that can be encountered in the real life.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.