In this paper we show how the recovery of cognitive problems can be obtained through a learning path in the economic field. The starting point of this path is the first contact with the experimental reality in the economic field, which then can find a significant boost in the use of the proposed educational software and subsequently in the use of serious games or life simulation games . The ultimate goal of the learning path is to arrive to interact consciously and effectively with the experimental reality, life and work: the knowledge and skills so obtained can be used in the management of the economic situations that can be encountered in the real life.

Percorsi e Software Didattici per il Recupero di Difficoltà Cognitive in Ambito Logico-Matematico

MARTINENGO, CHIARA;CURATELLI, FRANCESCO
2013-01-01

Abstract

In this paper we show how the recovery of cognitive problems can be obtained through a learning path in the economic field. The starting point of this path is the first contact with the experimental reality in the economic field, which then can find a significant boost in the use of the proposed educational software and subsequently in the use of serious games or life simulation games . The ultimate goal of the learning path is to arrive to interact consciously and effectively with the experimental reality, life and work: the knowledge and skills so obtained can be used in the management of the economic situations that can be encountered in the real life.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/634173
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