This article introduces a model for representing motion primitives for entertainment humanoid robots using Generalized Hierarchical AND/OR graphs. On the one hand, the goal is to drive robots with scripts, as if they were on a stage. On the other hand, the approach allows for storing a minimum amount of behaviours, thereby reducing on-board memory and computational requirements. Standard ontology-based reasoning mechanisms are used to operate on such a representation, in a fully hierarchical fashion. Experimental validation has been assessed using toy Kondo robots.

Composition of behaviour primitives for entertainment humanoid robots

MASTROGIOVANNI, FULVIO;SGORBISSA, ANTONIO;ZACCARIA, RENATO UGO RAFFAELE
2011-01-01

Abstract

This article introduces a model for representing motion primitives for entertainment humanoid robots using Generalized Hierarchical AND/OR graphs. On the one hand, the goal is to drive robots with scripts, as if they were on a stage. On the other hand, the approach allows for storing a minimum amount of behaviours, thereby reducing on-board memory and computational requirements. Standard ontology-based reasoning mechanisms are used to operate on such a representation, in a fully hierarchical fashion. Experimental validation has been assessed using toy Kondo robots.
2011
978-1-4577-1573-0
978-1-4577-1571-6
978-1-4577-1572-3
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/380490
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