DE GLORIA, ALESSANDRO
 Distribuzione geografica
Continente #
EU - Europa 25.794
Totale 25.794
Nazione #
IT - Italia 25.794
Totale 25.794
Città #
Genova 19.379
Rapallo 2.789
Genoa 2.237
Vado Ligure 1.320
Bordighera 69
Totale 25.794
Nome #
Towards a service-oriented architecture framework for educational serious games 153
A gamified collaborative course in entrepreneurship: Focus on objectives and tools 152
The Journey: A Service-Based Adaptive Serious Game on Probability 151
The absolute and social comparative analysis of driver performance on a simulated road network 147
Mapping Learning and Game Mechanics for Serious Games Analysis 146
A Boltzmann machine approach to code optimization 145
A Low-Power Microcontroller with On-Chip Self-Tuning Digital Clock-Generator for Variable-Load Applications 136
A case study on Service-Oriented Architecture for Serious Games 135
A game engine plug-in for efficient development of investigation mechanics in serious games 135
An easy to author Dialogue Management System for Serious Games. 134
Puzzle-it: An HTML5 Serious Games Platform for Education 130
Design and Construction of an Arbitrary Waveform Generator 128
AutoGraL: a Java 2D Graphics Library for Configurable Automotive Dashboards 128
A Neuroscience Based Approach to Game Based Learning Design 128
From Electrical Interactions among Dipoles to Cellular Automata: a Model 127
Clustered Boltzmann machines: Massively parallel architectures for constrained optimization problems 127
Designing mobile games for a challenging experience of the urban heritage 127
Towards a Conversational Agent Architecture to Favor Knowledge Discovery in Serious Games 126
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario 126
Hardware design of asynchronous fuzzy controllers 125
Exploiting real-time EEG analysis for assessing flow in games 123
Implementation Techniques for Fuzzy Theory Systems and Their Applications 123
A programmable instruction format extension to VLIW architectures 123
Building a Comprehensive R&D Community on Serious Games 123
TEAM applications for Collaborative Road Mobility 123
Platform for Distributed 3D Gaming 123
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems 122
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction 122
A low-cost, open-source cyber physical system for automated, remotely controlled precision agriculture 122
Discovering the European Heritage Through the ChiKho Educational Web Game 122
A Tool for Automatic Synthesis of Fuzzy Controllers 120
An activity theory-based model for serious games analysis and conceptual design 120
Towards a virtual reality interactive application for truck traffic access management 120
A Gamified Flexible Transportation Service for On-Demand Public Transport 120
oDect: an RFID-based Object Detection API to support applications development on Mobile Devices 119
A non-deterministic scheduler for a software pipelining compiler 119
A self-timed interrupt controller: a case study in asynchronous micro-architecture design 119
Designing a Serious Game as a Diagnostic Tool 119
Hardware solutions for fuzzy control 118
Visa: A variable instruction set architecture 118
JSBricks: a Suite of Microbenchmarks for the Evaluation of Java as a Scientific Execution Environment 117
A serious game architecture for green mobility 117
Enhancing the Educational Value of Video Games 116
Exploring Gaming Mechanisms to Enhance Knowledge Acquisition in Virtual Worlds 116
A delay insensitive approach to the VLSI design of a DRAM controller 116
Supporting efficient design of mobile HCI 116
A Tile-Expansion Router 115
Safe Drive Map Concept for Road Curve Monitoring 115
Invocation Profile Characterization of Java Applications 114
A Serious Game model for Cultural Heritage 114
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice 113
User preferences for a serious game to improve driving 113
Player Experience evaluation: an approach based on the Personal Construct Theory 112
Design of an ASIP architecture for low-level visual elaborations. 112
SVM-Based Pedestrian Recognition on Near-InfraRed images 112
Designing Cultural Heritage contents for Serious Virtual Worlds 112
A Serious Games to Inform about HIV Prevention: HInVaders, a Case Study 112
Designing Effective Serious Games: Opportunities and Challenges for Research 111
WLESS-Frame: a simulation-based development environment for 802.11stations 110
Developing a Near Infrared Based Night Vision System 110
A Fuzzy Logic Module to Estimate a Driver’s Fuel Consumption for Reality-Enhanced Serious Games 110
IoT Grid alignment assistant system for dynamic wireless charging of electric vehicles 110
A standard cell set for delay insensitive VLSI design 109
Instruction level parallelism in Prolog: Analysis and architectural support 109
Massive parallelism in multi-level simulation of VLSI circuits 109
MADE: developing edutainment applications on mobile computers 109
Special issue on Serious Games 108
An architectural approach to efficient 3D urban modeling 108
A social serious game concept for green, fluid and collaborative driving 108
A smart mobility serious game concept and business development study 107
User testing a hypermedia tour guide 107
Raspberry pi 3 performance characterization in an artificial vision automotive application 107
An Integrated Framework for Personalized t-learning 107
Microprocessor design for embedded system 106
Delay-insensitive synthesis of the MCS 251 microcontroller core for low power applications 106
A parallel incremental architecture for Prolog program execution 106
Testing cross-platform streaming of video games over wired and wireless LANs 106
An IoT-inspired cloud-based web service architecture for e-health applications 106
A task annotation model for SandBox Serious Games 106
VeGame: ubiquitous games for improving interaction with the heritage 105
Spectral estimation for 2-D Doppler ultrasound imaging 105
Design and characterization of a standard cell set for delay insensitive VLSI design 105
COMUNICAR: designing a multimedia, context-aware human-machine interface for cars 105
Auditory attention, implications for serious game design 105
3D Graphic Streaming Protocol for Pervasive Gaming 104
A Parallel Architecture for Color Doppler Flow Technique in Ultrasound Imaging 104
Statistical Carry Lookahead Adders 103
An Asynchronous Approach to the RISC Design of a Micro-Controller 103
Designing an IoT-focused, Multiplayer Serious Game for Industry 4.0 Innovation 103
Block placement with a Boltzmann machine 102
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games 102
Fuzzy Logic Microcontroller 102
An evaluation system for application specific architectures 102
Serious Games for education and training 102
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics 102
Design and implementation of an IoT system for enhancing proprioception training 102
Dangerous Curve Monitoring Application based on Vehicle-Infrastructure Cooperative Systems 101
Games and Learning Alliance (GaLA) Supporting education and training through hi-tech gaming 101
Towards the Automotive HMI of the Future; Overview of The Aide Integrated Project Results 101
A VLSI Architecture for Hierarchical Motion Estimation 101
Totale 11.601
Categoria #
all - tutte 75.678
article - articoli 27.619
book - libri 176
conference - conferenze 41.867
curatela - curatele 0
other - altro 421
patent - brevetti 0
selected - selezionate 0
volume - volumi 5.595
Totale 151.356


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20205.931 0 0 0 0 595 715 1.054 388 633 1.274 901 371
2020/20211.966 205 170 242 105 77 231 57 189 186 206 145 153
2021/20223.305 65 195 298 316 171 233 232 794 139 309 119 434
2022/20233.441 355 144 36 329 538 695 61 289 590 59 292 53
2023/20241.571 116 226 71 190 128 261 68 92 73 62 79 205
2024/20251.497 246 445 184 263 359 0 0 0 0 0 0 0
Totale 26.230