Psychophysical and developmental psychology evidence shows that children have a preferential sensory channel to learn specific concepts, highlighting the need of a multisensory approach to education. Despite such a potential for a positive impact, in education technology research multisensory learning has been often penalised and limited by design choices. In this work, we present the requirements and the design of an implementable prototype of serious-game aimed at teaching children a precise mathematical concept: Angles. The game is based on the interaction between different sensory modalities, in particular movement, vision, and sound.

Designing a Multisensory Social Serious-Game for Primary School Mathematics Learning

Volta, Erica;Alborno, Paolo;Gori, Monica;Volpe, Gualtiero
2018-01-01

Abstract

Psychophysical and developmental psychology evidence shows that children have a preferential sensory channel to learn specific concepts, highlighting the need of a multisensory approach to education. Despite such a potential for a positive impact, in education technology research multisensory learning has been often penalised and limited by design choices. In this work, we present the requirements and the design of an implementable prototype of serious-game aimed at teaching children a precise mathematical concept: Angles. The game is based on the interaction between different sensory modalities, in particular movement, vision, and sound.
2018
9781538663042
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/933087
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