The use of Bayesian networks for behavioral analysis is gaining attention. The design of such algorithms often makes use of expert knowledge. The knowledge is collected and organized during the knowledge acquisition design task. In this paper, we discuss how analytical games can be exploited as knowledge acquisition techniques in order to collect information useful to intelligent systems design. More specifically, we introduce a recently developed method, called the MARISA (MARItime Surveillance knowledge Acquisition) Game. The aim of this game is to ease the elicitation from domain experts of a considerable amount of conditional probabilities to be encoded into a maritime behavioral analysis service based on a multi-source dynamic Bayesian network. The game has been deployed in two experiments. The main objectives of such experiments are the validation of the network structure, the acquisition of the conditional probabilities for the network, and the overall validation of the game method. The results of the experiment show that the objectives have been met and that the MARISA Game proved to be an effective and efficient approach.

An Analytical Game for Knowledge Acquisition for Maritime Behavioral Analysis Systems

Francesca de Rosa;Alessandro De Gloria
2020-01-01

Abstract

The use of Bayesian networks for behavioral analysis is gaining attention. The design of such algorithms often makes use of expert knowledge. The knowledge is collected and organized during the knowledge acquisition design task. In this paper, we discuss how analytical games can be exploited as knowledge acquisition techniques in order to collect information useful to intelligent systems design. More specifically, we introduce a recently developed method, called the MARISA (MARItime Surveillance knowledge Acquisition) Game. The aim of this game is to ease the elicitation from domain experts of a considerable amount of conditional probabilities to be encoded into a maritime behavioral analysis service based on a multi-source dynamic Bayesian network. The game has been deployed in two experiments. The main objectives of such experiments are the validation of the network structure, the acquisition of the conditional probabilities for the network, and the overall validation of the game method. The results of the experiment show that the objectives have been met and that the MARISA Game proved to be an effective and efficient approach.
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/995133
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 6
  • ???jsp.display-item.citation.isi??? 6
social impact