The barrier to entry for the development of independent, browser-based multiplayer games is high for two reasons: complexity and cost. In this work, we introduce and evaluate a method and library that aims to make this barrier as small as possible, by utilising appropriate development abstractions and peer-to-peer communication between players. Our preliminary evaluation shows that we can lower both the technical development overhead, as well as minimise server costs, at no loss to performance
Towards cheap scalable browser multiplayer
Amar Y.;Marcenaro L.
2019-01-01
Abstract
The barrier to entry for the development of independent, browser-based multiplayer games is high for two reasons: complexity and cost. In this work, we introduce and evaluate a method and library that aims to make this barrier as small as possible, by utilising appropriate development abstractions and peer-to-peer communication between players. Our preliminary evaluation shows that we can lower both the technical development overhead, as well as minimise server costs, at no loss to performanceFile in questo prodotto:
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