This paper presents a model and an infrastructure for technology enhanced learning applications and discusses issues in using Semantic Web, Linked Data, and Internet of Things. In particular, we apply the novel paradigm of the Semantic Web of Things to enhance information management and users’ experience in a setup borrowed from a previous work, which exploits contactless technologies in a museum exhibition to enable visitors to interact with the artworks exposed and receive relevant information. According to the Linked Data principles, the content delivery system has been empowered by introducing suited semantic annotations to the objects. This enables “things” in the real world to be linked to their corresponding software images in the Web of Data and, in turn, it enables users to discover new facts about the objects and the available knowledge about them. Moreover, the enrichment of the real world objects with education-oriented annotations, which specify how to use the sensorized objects in educational activities, makes possible to match the objects features with learning tasks and users characteristics, thus providing personalized services and improving the learning experience. © 2014 by Knowledge Systems Institute Graduate School.

Interaction with Objects and Objects Annotation in the Semantic Web of Things

COCCOLI, MAURO;TORRE, ILARIA
2014-01-01

Abstract

This paper presents a model and an infrastructure for technology enhanced learning applications and discusses issues in using Semantic Web, Linked Data, and Internet of Things. In particular, we apply the novel paradigm of the Semantic Web of Things to enhance information management and users’ experience in a setup borrowed from a previous work, which exploits contactless technologies in a museum exhibition to enable visitors to interact with the artworks exposed and receive relevant information. According to the Linked Data principles, the content delivery system has been empowered by introducing suited semantic annotations to the objects. This enables “things” in the real world to be linked to their corresponding software images in the Web of Data and, in turn, it enables users to discover new facts about the objects and the available knowledge about them. Moreover, the enrichment of the real world objects with education-oriented annotations, which specify how to use the sensorized objects in educational activities, makes possible to match the objects features with learning tasks and users characteristics, thus providing personalized services and improving the learning experience. © 2014 by Knowledge Systems Institute Graduate School.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/751794
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