The adoption of methodologies and practices from distance learning (MOOC) and gamification is a promising basis to facilitate the design of a new generation of MOOCs (massive online open courses) and well suited for XR-based immersive shared social spaces, i.e., educational metaverses. Therefore, we discuss the tools and requirements to assist teachers to acquire two levels of competence, “beginner-level creator” and “advanced-level creator”, within the current ecosystem of metaverses. The adoption of such tools and XR platforms within STEM university educational settings is discussed to introduce the novel concept of the edu-metaverse.

How to Prepare High-Level Massive Online Open Courses for the Metaverse: Tools and Needs

Saverio Iacono;Gianni Vercelli
2023-01-01

Abstract

The adoption of methodologies and practices from distance learning (MOOC) and gamification is a promising basis to facilitate the design of a new generation of MOOCs (massive online open courses) and well suited for XR-based immersive shared social spaces, i.e., educational metaverses. Therefore, we discuss the tools and requirements to assist teachers to acquire two levels of competence, “beginner-level creator” and “advanced-level creator”, within the current ecosystem of metaverses. The adoption of such tools and XR platforms within STEM university educational settings is discussed to introduce the novel concept of the edu-metaverse.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/1126015
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