The past three years have seen increasingly rapid progress in using Massive Open Online Courses (MOOCs), i.e., education delivered online on specific platforms to refine or teach several subjects. The COVID-19 pandemic that has hit the planet pushed many people towards finding new tools to experience and learn. This contribution examines how the use of Gamification mechanics and rules can be used to increase motivation and trigger the interest of foreign students enrolling at the University of Genoa to learn A1 Level Italian through an extended MOOC. Topics will be delivered on the EON-XR platform, enabling students to access brief texts and/or audio contributions as well as 3D models related to concepts dealt with by lecturers in class.
XR Enhanced Learning: an A1 Level Gamified MOOC for Italian Learning
Zolezzi, Daniele;Iacono, Saverio;Rossi, Micaela;Vercelli, Gianni Viardo
2022-01-01
Abstract
The past three years have seen increasingly rapid progress in using Massive Open Online Courses (MOOCs), i.e., education delivered online on specific platforms to refine or teach several subjects. The COVID-19 pandemic that has hit the planet pushed many people towards finding new tools to experience and learn. This contribution examines how the use of Gamification mechanics and rules can be used to increase motivation and trigger the interest of foreign students enrolling at the University of Genoa to learn A1 Level Italian through an extended MOOC. Topics will be delivered on the EON-XR platform, enabling students to access brief texts and/or audio contributions as well as 3D models related to concepts dealt with by lecturers in class.File | Dimensione | Formato | |
---|---|---|---|
XR Enhanced Learning an A1 Level Gamified MOOC for Italian Learning.pdf
accesso aperto
Tipologia:
Documento in Post-print
Dimensione
533.39 kB
Formato
Adobe PDF
|
533.39 kB | Adobe PDF | Visualizza/Apri |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.