The COVID-19 outbreak has been shown to have had a negative impact on mental health: furthermore, lockdown measures may have increased levels of loneliness and addiction. Preliminary studies indicated an increased frequency of gaming and social media use during this time and augmented levels of loneliness likely account for the increase in gaming and social media addiction during lockdown. We conducted a longitudinal study administering a battery of self-report questionnaires at the beginning of lockdown (Stage 1) and three days before the end of the lockdown (Stage 2). Specifically, we measured loneliness feelings, frequency of gaming, and social media use, as well as both gaming and social media addiction. Data were analysed using Structural Equation Modeling. We found that loneliness levels longitudinally predicted both gaming and social media addiction, even when controlling for gaming and social media use at Stage 1. Increased feelings of loneliness, a well-known risk factor for gaming, along with social media addiction, may be a central variable heightening vulnerability to the onset or the maintenance of technological addiction during forced social isolation. Thus, future preventive interventions may want to target this issue.

COVID-19, Loneliness and Technological Addiction: Longitudinal Data

Rogier, G;Velotti, P
2021-01-01

Abstract

The COVID-19 outbreak has been shown to have had a negative impact on mental health: furthermore, lockdown measures may have increased levels of loneliness and addiction. Preliminary studies indicated an increased frequency of gaming and social media use during this time and augmented levels of loneliness likely account for the increase in gaming and social media addiction during lockdown. We conducted a longitudinal study administering a battery of self-report questionnaires at the beginning of lockdown (Stage 1) and three days before the end of the lockdown (Stage 2). Specifically, we measured loneliness feelings, frequency of gaming, and social media use, as well as both gaming and social media addiction. Data were analysed using Structural Equation Modeling. We found that loneliness levels longitudinally predicted both gaming and social media addiction, even when controlling for gaming and social media use at Stage 1. Increased feelings of loneliness, a well-known risk factor for gaming, along with social media addiction, may be a central variable heightening vulnerability to the onset or the maintenance of technological addiction during forced social isolation. Thus, future preventive interventions may want to target this issue.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/1049018
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