Today we are witnessing a strong development of technological components capable of making these sensations of separation possible with natural reality and immersion in virtual reality. New smartphones, immersive glasses and high-resolution viewers are the technological tools that allow you to create these sensations and catapult us into a new experience never experienced. However, if on the one hand these highly technological tools allow us, through their sensors, to enter a virtual space, what are the main ingredients to make this experience unique and indispensable? What are the main components that the developer and the designer must consider to better design a virtual reality application? In the contribution will be analyzed the definition of Mixed Reality defined by Milgram and Kishino indicating which are the main differences of the various steps of transition from real to virtual. Subsequently, the main hardware components present in the most common virtual reality tools will be analyzed to better understand how they can interact with the final user. Finally, the main senses that are stimulated during virtual exploration and how to work to make the virtual reality experience optimal will be highlighted.

Design a virtual reality application: how the technology works for the digital worlds

Carlo Battini
2018

Abstract

Today we are witnessing a strong development of technological components capable of making these sensations of separation possible with natural reality and immersion in virtual reality. New smartphones, immersive glasses and high-resolution viewers are the technological tools that allow you to create these sensations and catapult us into a new experience never experienced. However, if on the one hand these highly technological tools allow us, through their sensors, to enter a virtual space, what are the main ingredients to make this experience unique and indispensable? What are the main components that the developer and the designer must consider to better design a virtual reality application? In the contribution will be analyzed the definition of Mixed Reality defined by Milgram and Kishino indicating which are the main differences of the various steps of transition from real to virtual. Subsequently, the main hardware components present in the most common virtual reality tools will be analyzed to better understand how they can interact with the final user. Finally, the main senses that are stimulated during virtual exploration and how to work to make the virtual reality experience optimal will be highlighted.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/936804
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