The proposed article focuses on a case study reporting the im- pact of visual elements and Virtual Reality (VR) environments, used in an experimental course of English as a foreign language (EFL), on students from 8 to 12 years old, both neurotypical and neurodiver- gent, to enhance their engagement in the learning process.
The role of visuality in VR materials for language learning. A case study.
Rita Cersosimo;Giulia Staggini
2024-01-01
Abstract
The proposed article focuses on a case study reporting the im- pact of visual elements and Virtual Reality (VR) environments, used in an experimental course of English as a foreign language (EFL), on students from 8 to 12 years old, both neurotypical and neurodiver- gent, to enhance their engagement in the learning process.File in questo prodotto:
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