"Sail with Columbus"is an interactive and tangible storytelling project designed for a Nautical Museum. Its goal is to communicate to the museum visitors how the medieval men sailed in the past. We aim to reach this goal thanks to the interaction between participants and several augmented objects. Communicating a complex cultural practice, such as the art of navigation in the past, is a new challenge in the Tangible Narratives field. This raised requirements and research issues that the project tried to address. In this paper we present the conceptual design, the project mock-up and its preliminary evaluation.
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