In this text, we talk about Re-cycle as Destiny. Destiny is the syntax of meaningful coincidences, that is the way by which an individual meets the historical-social background through his intentional acting. The vision of Re-cycle Italy - presenting an idea of alternative futures - challenges the way in which people, stakeholders, think and act in the present. While everything is whirling changing, clothes, houses and cities are apparently always the same. Is it possible to start reasoning about a new statute for the architecture and design of the eternal present? Nothing is surprising. In the history of architecture and cities, the great technological changes have produced major changes in the lifestyles, in the forms of living and consequently in the way in which we design them. The major paradigm of modernity was about the best possible spatial synthesis between function and architecture. Today, with the information technologies revolution, we have the opposite problem, namely to give meaning, narrative and uses - even temporary uses - to spaces that have already given forms and turn them into attractive and ecologically efficient places to live. 1. Presence of the past; 2. An Eternal Present; 3. The second machine age; 4. Detroit; 5. Destiny of the design disciplines; 6. Operating by practices, designing activities; 7. Methods. Footprints, actions, reactions, interactions; 8. Social significance of practices and events; 9. Conclusions.
The Future is Backwards. Re-Cycle as Destiny
FAGNONI, RAFFAELLA;
2016-01-01
Abstract
In this text, we talk about Re-cycle as Destiny. Destiny is the syntax of meaningful coincidences, that is the way by which an individual meets the historical-social background through his intentional acting. The vision of Re-cycle Italy - presenting an idea of alternative futures - challenges the way in which people, stakeholders, think and act in the present. While everything is whirling changing, clothes, houses and cities are apparently always the same. Is it possible to start reasoning about a new statute for the architecture and design of the eternal present? Nothing is surprising. In the history of architecture and cities, the great technological changes have produced major changes in the lifestyles, in the forms of living and consequently in the way in which we design them. The major paradigm of modernity was about the best possible spatial synthesis between function and architecture. Today, with the information technologies revolution, we have the opposite problem, namely to give meaning, narrative and uses - even temporary uses - to spaces that have already given forms and turn them into attractive and ecologically efficient places to live. 1. Presence of the past; 2. An Eternal Present; 3. The second machine age; 4. Detroit; 5. Destiny of the design disciplines; 6. Operating by practices, designing activities; 7. Methods. Footprints, actions, reactions, interactions; 8. Social significance of practices and events; 9. Conclusions.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.