This tutorial aims to introduce the benefits of applying a service-oriented architecture (SOA) approach to serious games developers. For that end, we propose a hands-on session in which we will provide information on state-of-the-art services for serious games and guide developers in rethinking one of their existing games or game ideas using our SOA framework for serious games.

Tutorial: Service-oriented architecture (SOA) development for serious games

BELLOTTI, FRANCESCO;DE GLORIA, ALESSANDRO;
2015-01-01

Abstract

This tutorial aims to introduce the benefits of applying a service-oriented architecture (SOA) approach to serious games developers. For that end, we propose a hands-on session in which we will provide information on state-of-the-art services for serious games and guide developers in rethinking one of their existing games or game ideas using our SOA framework for serious games.
2015
978-3-319-24588-1
978-3-319-24589-8
978-3-319-24588-1
978-3-319-24589-8
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/854747
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