Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool.

Designing a Serious Game as a Diagnostic Tool

Bellotti, Francesco;Berta, Riccardo;de Gloria, Alessandro;Curatelli, Francesco;Martinengo, Chiara;
2015-01-01

Abstract

Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool.
2015
978-3-319-22959-1
978-3-319-22960-7
File in questo prodotto:
File Dimensione Formato  
LNCS 9221_1.pdf

accesso chiuso

Descrizione: LNCS 9221_1.pdf
Tipologia: Documento in versione editoriale
Dimensione 190.02 kB
Formato Adobe PDF
190.02 kB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/822117
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 1
  • ???jsp.display-item.citation.isi??? 0
social impact