Crowd source isn't a news in the military: its first official appearance as military concept was supported by US Army Brig. Gen. McMaster in 2009 (ARCIC Director), publishing online the 2009 Army Capstone Concept for public comments. However in this paper the authors aim is to present their studies regarding a project to develop a different generation of C2 processes, inspired by latest technologies, daily applied on Social networks, mobile devices and social cooperation that are addressing also significant researches in the Military Domain, and potentially able to shape the future generation of Simulation and C2 systems. This paper represents the basic ideas on how to develop a new C2 organization and training simulation approach linked with NCW/NEC concept and strongly oriented to: - the crowdsourcing phenomena of outsourcing a problem to a large audience; - translate crowdsourcing into a military environment; - apply NATO cross functional team concepts in a Virtual/Immersive and interoperable environment; - define a Crowdsourcing Cross Functional Team; - evaluating the dispersing leadership concept, self-synchronization and multidimensionality of command; - analyze information assurance to enable a correct information sharing, using i.e. Augmented Reality; - model new military dynamic relationships to connect cells and functional areas with neuralgic headquarters; - applying C2 maturity level N2C2M2 (Alberts et al 2010, Bruzzone et al.2009) and IA (Bruzzone et al 2011, 2010, 2008, 2007). As the Crowdsourcing has proven a very useful concept in industrial world, adequately adapted, it could serve as a force multiplier in the military.

Innovative C2 and simulation for crowdsourcing as force multiplier

BRUZZONE, AGOSTINO;
2012-01-01

Abstract

Crowd source isn't a news in the military: its first official appearance as military concept was supported by US Army Brig. Gen. McMaster in 2009 (ARCIC Director), publishing online the 2009 Army Capstone Concept for public comments. However in this paper the authors aim is to present their studies regarding a project to develop a different generation of C2 processes, inspired by latest technologies, daily applied on Social networks, mobile devices and social cooperation that are addressing also significant researches in the Military Domain, and potentially able to shape the future generation of Simulation and C2 systems. This paper represents the basic ideas on how to develop a new C2 organization and training simulation approach linked with NCW/NEC concept and strongly oriented to: - the crowdsourcing phenomena of outsourcing a problem to a large audience; - translate crowdsourcing into a military environment; - apply NATO cross functional team concepts in a Virtual/Immersive and interoperable environment; - define a Crowdsourcing Cross Functional Team; - evaluating the dispersing leadership concept, self-synchronization and multidimensionality of command; - analyze information assurance to enable a correct information sharing, using i.e. Augmented Reality; - model new military dynamic relationships to connect cells and functional areas with neuralgic headquarters; - applying C2 maturity level N2C2M2 (Alberts et al 2010, Bruzzone et al.2009) and IA (Bruzzone et al 2011, 2010, 2008, 2007). As the Crowdsourcing has proven a very useful concept in industrial world, adequately adapted, it could serve as a force multiplier in the military.
2012
9788897999096
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/784605
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