In the last decade, there has been a rapidly growing development of low-cost and commercial interactive systems, both for professional (e.g. scientific visualization, surgery, rehabilitation), and consumer applications (e.g. 3D cinema and videogames). Moreover, there is a recent interest towards the development of simple and affordable systems for motor and cognitive rehabilitation applications to allow patients to perform psychomotor rehabilitation exercises without having to leave their homes [Attygalle et al. 2008].

Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies

MAIELLO, GUIDO;SILVESTRO, CLARA;CANESSA, ANDREA;CHESSA, MANUELA;GIBALDI, AGOSTINO;SABATINI, SILVIO PAOLO;SOLARI, FABIO
2011-01-01

Abstract

In the last decade, there has been a rapidly growing development of low-cost and commercial interactive systems, both for professional (e.g. scientific visualization, surgery, rehabilitation), and consumer applications (e.g. 3D cinema and videogames). Moreover, there is a recent interest towards the development of simple and affordable systems for motor and cognitive rehabilitation applications to allow patients to perform psychomotor rehabilitation exercises without having to leave their homes [Attygalle et al. 2008].
2011
9781450308892
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11567/258695
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? ND
social impact