Sfoglia per Autore IACONO, SAVERIO
Gamification di un video-corso sulle competenze informatiche di base: da Gli Irrinunciabili a Star Words
2015-01-01 Iacono, Saverio; Coccoli, Mauro; Zolezzi, Daniele; Vercelli, GIANNI VIARDO
Applying gamification techniques to enhance the effectiveness of video-lessons
2015-01-01 Coccoli, Mauro; Iacono, Saverio; Vercelli, GIANNI VIARDO
A Lesson Learned about Gamification and Engagement in a Master Degree Course
2018-01-01 Iacono, Saverio; Vercelli, GIANNI VIARDO; Bellanti, Edoardo; Corsi, Alice
Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage
2018-01-01 Iacono, S.; Zolezzi, D.; Vercelli, G.
Lessons learned about language learning and extended reality frameworks
2019-01-01 Iacono, S.; Vercelli, G.
Gamification in Corporate Training to Enhance Engagement: An Approach
2020-01-01 Iacono, Saverio; Vallarino, Mario; Vercelli, Gianni Viardo
Esplorazione virtuale del Museo Dalì di Figueras (Spagna). Uno studio di caso sull'adattabilità di risorse di realtà virtuale nell'ambito della didattica della lingua spagnola e delle sue culture in Atti Didamatica 2021. Artificial Intelligence for Education
2021-01-01 Picano, Antonio; Iacono, Saverio
Puzzle Battle 2.0: A Revisited Serious Game in VR During Pandemic’s Period
2021-01-01 Vercelli, G. V.; Iacono, S.; Vallarino, M.; Zolezzi, D.
XR Enhanced Learning: an A1 Level Gamified MOOC for Italian Learning
2022-01-01 Zolezzi, Daniele; Iacono, Saverio; Rossi, Micaela; Vercelli, Gianni Viardo
Online Peer Instruction on Moodle to Foster Students' Engagement at the Time of COVID-19 Pandemic
2022-01-01 Vallarino, Mario; Iacono, Saverio; Zolezzi, Daniele; Vercelli, Gianni V.
AUGMENTED HUMANITY: Tecnologie evolutive e apprendimento tra necessità e ready made
2022-07-28 Iacono, Saverio
Metaverse, a year after: evolution of XR tools and generative-AI
2023-01-01 Iacono, Saverio; Zolezzi, Daniele; Vercelli, Gianni
How to Prepare High-Level Massive Online Open Courses for the Metaverse: Tools and Needs
2023-01-01 Iacono, Saverio; Vercelli, Gianni
Augmented Learning: Case Study of Gamified and Extended Reality Courses
2023-01-01 Iacono, Saverio
Star Words Re-Generated: Gamification and GenAI for Effective Training
2024-01-01 Zolezzi, Daniele; Iacono, Saverio; Vercelli, GIANNI VIARDO
Comunicazione Digitale XR: Assessing the impact of extended reality technologies on learning
2024-01-01 Zolezzi, Daniele; Iacono, Saverio; Martini, Luca; Vercelli, GIANNI VIARDO
'Alice in Codeland': A Gamified Approach to Web Programming Education
2024-01-01 Zolezzi, D.; Iacono, S.; Vercelli, G.
Advancing Persistent Character Generation: Comparative Analysis of Fine-Tuning Techniques for Diffusion Models
2024-01-01 Martini, Luca; Iacono, Saverio; Zolezzi, Daniele; Vercelli, GIANNI VIARDO
Virtual Reality in Cultural Heritage: A Setup for Balzi Rossi Museum
2024-01-01 Iacono, Saverio; Scaramuzzino, Matteo; Martini, Luca; Panelli, Chiara; Zolezzi, Daniele; Perotti, Massimo; Traverso, Antonella; Vercelli, GIANNI VIARDO
A Flipped Remote Lab: Using a Peer Assessment Tool for Learning 3D Modeling
2024-01-01 Vallarino, Mario; Iacono, Saverio; Bellanti, Edoardo; Vercelli, Gianni V.
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